


J. Glenn Brookshear is a Professor Emeritus at Marquette University where he taught Formal Language, Introduction to Computer Science, and Theory of Computation.
Meer over J. Glenn BrookshearComputer Science - An Overview 10th edition
International Edition
Paperback Engels 2009 10e druk 9780321544285Samenvatting
Students and instructors alike continue to praise the broad coverage and clear exposition that 'Computer Science: An Overview ' uses to present a complete picture of the dynamic computer science field. Accessible to students from all backgrounds, Glenn Brookshear uses a language-independent context to encourage the development of a practical, realistic understanding of the field.
The 10th Edition employs several world-renowned experts in respective fields to ensure that coverage reflects cutting-edge technology and appeals to today's students. Timely topics such as bioinformatics and artificial intelligence engage students, and the text provides coverage of foundational hardware topics like data representation and storage, machine architecture, and machine language.
Features:
- A language-independent introduction to computer science uses C#, C++, and Java - as example languages. C++ and Java lab manuals are available for those who want to focus on a particular language.
- More than 1000 Questions and Exercises, Chapter Review Problems, and Social Issues questions give students the opportunity to apply the concepts just learned.
- Ethical and legal aspects of areas such as Internet security, software engineering, and database technology bring to light what students should know to be safe and responsible users of technology.
- A flexible organization and presentation begins with concrete subjects and evolves into more abstract subjects. Individual chapters are independent and can be covered in an order that fits course preferences.
- Each new text comes with a bound-in access card for six months of prepaid access to the book's robust Companion Website. The subscription provides full access to all student support areas, including:
- Chapter-by-chapter activities that extend topics in the text and provide opportunities to explore related topics.
-Software simulators for the example machine used throughout Chapter 2.
- Fully revised laboratory manuals that teach the rudiments of C++ and Java in a context compatible with the text.
- Self-assessment quizzes for each chapter that help readers to rethink the material covered in the text.
Specificaties
Lezersrecensies
Inhoudsopgave
0.1 The Role of Algorithms
0.2 The Origins of Computing Machines
0.3 The Science of Algorithms
0.4 Abstraction
0.5 An Outline of Our Study
0.6 Social Repercussions
1. Data Storage
1.1 Bits and Their Storage
1.2 Main Memory
1.3 Mass Storage
1.4 Representing Information as Bit Patterns
1.5 The Binary System
1.6 Storing Integers
1.7 Storing Fractions
1.8 Data Compression
1.9 Communication Errors
2. Data Manipulation
2.1 Computer Architecture
2.2 Machine Language
2.3 Program Execution
2.4 Arithmetic/Logic Instructions
2.5 Communicating with Other Devices
2.6 Other Architectures
3. Operating Systems
3.1 The History of Operating Systems
3.2 Operating System Architecture
3.3 Coordinating the Machine's Activities
3.4 Handling Competition Among Processes
3.5 Security
4. Networking and the Internet
4.1 Network Fundamentals
4.2 The Internet
4.3 The World Wide Web
4.4 Internet Protocols
4.5 Security
5. Algorithms
5.1 The Concept of an Algorithm
5.2 Algorithm Representation
5.3 Algorithm Discovery
5.4 Iterative Structures
5.5 Recursive Structures
5.6 Efficiency and Correctness
6. Programming Languages
6.1 Historical Perspective
6.2 Traditional Programming Concepts
6.3 Procedural Units
6.4 Language Implementation
6.5 Object-Oriented Programming
6.6 Programming Concurrent Activities
6.7 Declarative Programming
7. Software Engineering
7.1 The Software Engineering Discipline
7.2 The Software Life Cycle
7.3 Software Engineering Methodologies
7.4 Modularity
7.5 Tools of the Trade
7.6 Quality Assurance
7.7 Documentation
7.8 The Human-Machine Interface
7.9 Software Ownership and Liability
8. Data Abstractions
8.1 Basic Data Structures
8.2 Related Concepts
8.3 Implementing Data Structures
8.4 A Short Case Study
8.5 Customized Data Types
8.6 Classes and Objects
8.7 Pointers in Machine Language
9. Database Systems
9.1 Database Fundamentals
9.2 The Relational Model
9.3 Object-Oriented Databases
9.4 Maintaining Database Integrity
9.5 Traditional File Structures
9.6 Data Mining
9.7 Social Impact of Database Technology
10. Computer Graphics
10.1 The Scope of Computer Graphics
10.2 Overview of 3D Graphics
10.3 Modeling
10.4 Rendering
10.5 Dealing with Global Lighting
10.6 Animation
11. Artificial Intelligence
11.1 Intelligence and Machines
11.2 Perception
11.3 Reasoning
11.4 Additional Areas of Research
11.5 Artificial Neural Networks
11.6 Robotics
11.7 Considering the Consequences
12. Theory of Computation
12.1 Functions and Their Computation
12.2 Turing Machines
12.3 Universal Programming Languages
12.4 A Noncomputable Function
12.5 Complexity of Problems
12.6 Public-Key Cryptography
Appendixes
A: ASCII
B: Circuits to Manipulate Two's Complement Representations
C: A Simple Machine Language
D: High-Level Programming Languages
E: The Equivalence of Iterative and Recursive Structures
F: Answers to Questions & Exercises
Index
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