A Craftsman's Guide to Software Structure and DesignPaperback Engels 2017
Building upon the success of best-sellers The Clean Coder and Clean Code, legendary software craftsman Robert C. "Uncle Bob" Martin shows how to bring greater professionalism and discipline to application architecture and design.
As with his other books, Martin's Clean Architecture doesn't merely present multiple choices and options, and say "use your best judgment": it tells you what choices to make, and why those choices are critical to your success. Martin offers direct, no-nonsense answers to key architecture and design questions like:
- What are the best high level structures for different kinds of applications, including web, database, thick-client, console, and embedded apps?
- What are the core principles of software architecture?
- What is the role of the architect, and what is he/she really trying to achieve?
- What are the core principles of software design?
- How do designs and architectures go wrong, and what can you do about it?
- What are the disciplines and practices of professional architects and designers?
Clean Architecture is essential reading for every software architect, systems analyst, system designer, and software manager -- and for any programmer who aspires to these roles or is impacted by their work.
Geef uw waardering
About the Author
Part I: Introduction
Chapter 1: What Is Design and Architecture?
Chapter 2: A Tale of Two Values
Part II: Starting with the Bricks: Programming Paradigms
Chapter 3: Paradigm Overview
Chapter 4: Structured Programming
Chapter 5: Object-Oriented Programming
Chapter 6: Functional Programming
Part III: Design Principles
Chapter 7: SRP—The Single Responsibility Principle
Chapter 8: OCP—The Open-Closed Principle
Chapter 9: LSP—The Liskov Substitution Principle
Chapter 10: ISP—The Interface Segregation Principle
Chapter 11: DIP—The Dependency Inversion Principle
Part IV: Component Principles
Chapter 12: Components
Chapter 13: Component Cohesion
Chapter 14: Component Coupling
Part V: Architecture
Chapter 15: What Is Architecture?
Chapter 16: Independence
Chapter 17: Boundaries: Drawing Lines
Chapter 18: Boundary Anatomy
Chapter 19: Policy and Level
Chapter 20: Business Rules
Chapter 21: Screaming Architecture
Chapter 22: The Clean Architecture
Chapter 23: Presenters and Humble Objects
Chapter 24: Partial Boundaries
Chapter 25: Layers and Boundaries
Chapter 26: The Main Component
Chapter 27: Services: Great and Small
Chapter 28: The Test Boundary
Chapter 29: Clean Embedded Architecture
Chapter 30: The Database Is a Detail
Part VI: Details
Chapter 31: The Web Is a Detail
Chapter 32: Frameworks Are Details
Chapter 33: Case Study: Video Sales
Chapter 34: The Missing Chapter
Part VII: Appendix
Appendix: Architecture Archaeology
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