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The C++ Standard Library

A Tutorial and Reference

Gebonden Engels 2012 9780321623218
Verwachte levertijd ongeveer 8 werkdagen


The Best-Selling C++ Resource Now Updated for C++11

'The C++ standard library' provides a set of common classes and interfaces that greatly extend the core C++ language. The library, however, is not self-explanatory. To make full use of its components-and to benefit from their power-you need a resource that does far more than list the classes and their functions.

'The C++ Standard Library: A Tutorial and Reference, Second Edition', describes this library as now incorporated into the new ANSI/ISO C++ language standard (C++11). The book provides comprehensive documentation of each library component, including an introduction to its purpose and design; clearly written explanations of complex concepts; the practical programming details needed for effective use; traps and pitfalls; the exact signature and definition of the most important classes and functions; and numerous examples of working code. The book focuses in particular on the Standard Template Library (STL), examining containers, iterators, function objects, and STL algorithms.

The book covers all the new C++11 library components, including
- Concurrency
- Fractional arithmetic
- Clocks and timers
- Tuples
- New STL containers
- New STL algorithms
- New smart pointers
- New locale facets
- Random numbers and distributions
- Type traits and utilities
- Regular expressions

The book also examines the new C++ programming style and its effect on the standard library, including lambdas, range-based for loops, move semantics, and variadic templates.


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Hoofdrubriek:IT-management / ICT


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Preface to the Second Edition
Acknowledgments for the Second Edition
Preface to the First Edition
Acknowledgments for the First Edition

1. About This Book
1.1 Why This Book
1.2 Before Reading This Book
1.3 Style and Structure of the Book
1.4 How to Read This Book
1.5 State of the Art
1.6 Example Code and Additional Information
1.7 Feedback

2. Introduction to C++ and the Standard Library
2.1 History of the C++ Standard
2.2 Complexity and Big-O Notation

3. New Language Features
3.1 New C++11 Language Features
3.2 Old "New" Language Features

4. General Concepts
4.1 Namespace std
4.2 Header Files
4.3 Error and Exception Handling
4.4 Callable Objects
4.5 Concurrency and Multithreading
4.6 Allocators

5. Utilities
5.1 Pairs and Tuples
5.2 Smart Pointers
5.3 Numeric Limits
5.4 Type Traits and Type Utilities
5.5 Auxiliary Functions
5.6 Compile-Time Fractional Arithmetic with Class ratio<>
5.7 Clocks and Timers
5.8 Header Files , , and

6. The Standard Template Library
6.1 STL Components
6.2 Containers
6.3 Iterators
6.4 Algorithms
6.5 Iterator Adapters
6.6 User-Defined Generic Functions
6.7 Manipulating Algorithms
6.8 Functions as Algorithm Arguments
6.9 Using Lambdas
6.10 Function Objects
6.11 Container Elements
6.12 Errors and Exceptions inside the STL
6.13 Extending the STL

7. STL Containers
7.1 Common Container Abilities and Operations
7.2 Arrays
7.3 Vectors
7.4 Deques
7.5 Lists
7.6 Forward Lists
7.7 Sets and Multisets
7.8 Maps and Multimaps
7.9 Unordered Containers
7.10 Other STL Containers
7.11 Implementing Reference Semantics
7.12 When to Use Which Container

8. STL Container Members in Detail
8.1 Type Definitions
8.2 Create, Copy, and Destroy Operations
8.3 Nonmodifying Operations
8.4 Assignments
8.5 Direct Element Access
8.6 Operations to Generate Iterators
8.7 Inserting and Removing Elements
8.8 Special Member Functions for Lists and Forward Lists
8.9 Container Policy Interfaces
8.10 Allocator Support

9. STL Iterators
9.1 Header Files for Iterators
9.2 Iterator Categories
9.3 Auxiliary Iterator Functions
9.4 Iterator Adapters
9.5 Iterator Traits
9.6 Writing User-Defined Iterators

10. STL Function Objects and Using Lambdas
10.1 The Concept of Function Objects
10.2 Predefined Function Objects and Binders 4
10.3 Using Lambdas

11. STL Algorithms
11.1 Algorithm Header Files
11.2 Algorithm Overview
11.3 Auxiliary Functions
11.4 The for_each() Algorithm
11.5 Nonmodifying Algorithms
11.6 Modifying Algorithms
11.7 Removing Algorithms
11.8 Mutating Algorithms
11.9 Sorting Algorithms
11.10 Sorted-Range Algorithms
11.11 Numeric Algorithms

12. Special Containers
12.1 Stacks
12.2 Queues
12.3 Priority Queues
12.4 Container Adapters in Detail
12.5 Bitsets

13. Strings
13.1 Purpose of the String Classes
13.2 Description of the String Classes
13.3 String Class in Detail

14. Regular Expression
14.1 The Regex Match and Search Interface
14.2 Dealing with Subexpressions
14.3 Regex Iterators
14.4 Regex Token Iterators
14.5 Replacing Regular Expressions
14.6 Regex Flags
14.7 Regex Exceptions
14.8 The Regex ECMA Script Grammar
14.9 Other Grammars
14.10 Basic Regex Signatures in Detail

15. Input/Output Using Stream Classes
15.1 Common Background of I/O Streams
15.2 Fundamental Stream Classes and Objects
15.3 Standard Stream Operators << and >>
15.4 State of Streams
15.5 Standard Input/Output Functions
15.6 Manipulators
15.7 Formatting
15.8 Internationalization
15.9 File Access
15.10 Stream Classes for Strings
15.11 Input/Output Operators for User-Defined Types
15.12 Connecting Input and Output Streams
15.13 The Stream Buffer Classes
15.14 Performance Issues

16. Internationalization
16.1 Character Encodings and Character Sets
16.2 The Concept of Locales
16.3 Locales in Detail
16.4 Facets in Detail

17. Numerics
17.1 Random Numbers and Distributions
17.2 Complex Numbers
17.3 Global Numeric Functions
17.4 Valarrays

18. Concurrency
18.1 The High-Level Interface: async() and Futures
18.2 The Low-Level Interface: Threads and Promises
18.3 Starting a Thread in Detail
18.4 Synchronizing Threads, or the Problem of Concurrency
18.5 Mutexes and Locks
18.6 Condition Variables
18.7 Atomics

19. Allocators
19.1 Using Allocators as an Application Programmer
19.2 A User-Defined Allocator
19.3 Using Allocators as a Library Programmer


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