Better Than Bullet Points – Creating Engaging e–Learning with PowerPoint, Second Edition
Creating Engaging e–Learning with PowerPoint
Paperback Engels 2013 2e druk 9781118674277Samenvatting
Featuring a complete update of the previous edition to reflect the new and expanded tools of PowerPoint 2013. By providing in–depth guidance, specific instructions, and helpful exercises, the book helps everyday trainers to create potent e–learning through the readily available popular desktop application. Established expert Jane Bozarth guides readers through the powerful new and updated features of the soon–to–be–released 2013 version, covering everything from text to art, animation to interactivity. If you have PowerPoint, this book will immediately put free real–world tools in your hands. Also features many online tools, including relevant technical design elements from older PowerPoint versions as well as a wealth of additional tools, templates, and examples.
SECTION ONE: FOUNDATIONS
Chapter One: Creating E–Learning with PowerPoint
Chapter Two: It s About Design, Not Software
SECTION TWO: INTERFACE AND CONTENT
Chapter Three: The Graphic User Interface and Course Architecture
Chapter Five: Creating and Editing Art
Chapter Six: Animation
Chapter Seven: Interactivity
Chapter Eight: Add–Ons, Blending, Performance Support, and Job Aids
Chapter Nine: Adding Narration and Multimedia
SECTION THREE: DELIVERY AND SUPPORT
Chapter Ten: Saving, Uploading, and Distributing
Appendix: PowerPoint Basics
References and Other Sources
Other Resources
Specificaties
Lezersrecensies
Inhoudsopgave
<p>List of Figures and Tables xi</p>
<p>Acknowledgments xxiii</p>
<p>Introduction xxv</p>
<p>SECTION 1</p>
<p>FOUNDATIONS</p>
<p>Chapter 1</p>
<p>Creating e–Learning with PowerPoint 3</p>
<p>Examples 4</p>
<p>Let s Get Started 10</p>
<p>Versions 11</p>
<p>One More Thing 15</p>
<p>Next Step: It s About Design, Not Software 15</p>
<p>Chapter 2</p>
<p>It s About Design, Not Software 17</p>
<p>Who Are Your Learners? 17</p>
<p>Objectives and Strategies 18</p>
<p>Cognitive Load 23</p>
<p>About mLearning 27</p>
<p>Choosing a Treatment 30</p>
<p>Writer s Block? 33</p>
<p>Can You Find a Story? 34</p>
<p>From Classroom to Online: Think Transform, Not Transfer 37</p>
<p>Cut–n–Chunk 37</p>
<p>What s Working? What s Not? 38</p>
<p>Inventory Your Assets 38</p>
<p>Why Storyboard? 41</p>
<p>Types of Storyboards 42</p>
<p>Next Stop: The program Interface and Architecture 46</p>
<p>SECTION 2</p>
<p>INTERFACE AND CONTENT</p>
<p>Chapter 3</p>
<p>Graphic User Interface and Course Architecture 51</p>
<p>Graphic User Interface 52</p>
<p>GUI Basics 53</p>
<p>Learner Control: Some Decisions 57</p>
<p>Navigation Tools and Action Buttons 57</p>
<p>Eye Movement and Placement of Items 62</p>
<p>Building the GUI 66</p>
<p>Architecture 76</p>
<p>Next Stop: Designing for Impact 79</p>
<p>Chapter 4</p>
<p>Designing for Impact 81</p>
<p>Use Graphics with Soul 81</p>
<p>Blunders 92</p>
<p>Text 98</p>
<p>Next Stop: Creating and Editing Art 100</p>
<p>Chapter 5</p>
<p>Creating and Editing Art 101</p>
<p>Bitmap or Vector? 101</p>
<p>Working with Shapes and ClipArt 103</p>
<p>Editing Photos in PowerPoint 115</p>
<p>MS Paint 119</p>
<p>File Size: Compressing Images 124</p>
<p>New Horizons 125</p>
<p>Next Stop: Animation 126</p>
<p>Chapter 6</p>
<p>Animation 127</p>
<p>Animation Basics 129</p>
<p>Animations That Teach 133</p>
<p>Next Stop: Interactivity 153</p>
<p>Chapter 7</p>
<p>Interactivity 155</p>
<p>It s All About Hyperlinking 156</p>
<p>Quizzes Some Shaped Like Games 162</p>
<p>Linking to External Games and Quizzes 181</p>
<p>Simulations 187</p>
<p>Case Studies and Stories 195</p>
<p>The Skinny on Hyperlinking 200</p>
<p>What About Gamification ? 201</p>
<p>Mazes 202</p>
<p>Treasure Hunts 205</p>
<p>About Visual Basic for Applications (VBA) 206</p>
<p>Next Stop: Add–Ons, Blending, Performance</p>
<p>Support, and Job Aids 207</p>
<p>Chapter 8</p>
<p>Add–Ons, Blending, Performance Support, and Job Aids 209</p>
<p>Other Documents 209</p>
<p>Site Samplers 210</p>
<p>Add–On Software 211</p>
<p> Blending 214</p>
<p>Performance Support, Job Aids, and the Nice to Know 215</p>
<p>Next Stop: Adding Narration and Multimedia 224</p>
<p>Chapter 9</p>
<p>Adding Narration and Multimedia 225</p>
<p>Adding Narration 225</p>
<p>Adding Sound Effects and Music 229</p>
<p>Adding Video 234</p>
<p>Next Stop: Saving, Uploading, and Distributing</p>
<p>Your Program 240</p>
<p>SECTION 3</p>
<p>DELIVERY AND SUPPORT</p>
<p>Chapter 10</p>
<p>Distributing Your e–Learning Program 243</p>
<p>Saving and Uploading Your Files 245</p>
<p>Tracking 251</p>
<p>Test, Test, Test and Launch! 255</p>
<p>Summary 258</p>
<p>Appendix: PowerPoint Basics 261</p>
<p>References and Other Sources 273</p>
<p>Other Resources 277</p>
<p>Index 279</p>
<p>About the Author 287</p>
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan