Learn how to make awesome AR and VR games!
The world of Augmented and Virtual Reality has grown a lot these last few years. Lots of options are available to game developers now. There's the HTC Vive, Oculus Rift, Windows Mixed Reality, ARKit, ARCore and LOTS more! Documentation on these is spread apart and not always easy to find. That's where Unity AR / VR by Tutorials comes in!
This book is for both beginners and intermediate Unity developers interested in AR and VR who already know their way around Unity and have experience with C#.
Topics Covered in Unity AR / VR by Tutorials
- HTC Vive: Learn how to utilize the HTC Vive in your games.
- Oculus Rift: Explore the possibilities of the Oculus Rift.
- VRTK: Learn how to use this framework to share your assets and code between all sorts of different headsets and technologies.
- ARKit: Discover how you can use ARKit within Unity and create cool AR games.
- ARCore: Explore the workings of ARCore and how to use it with Unity.
- Windows Mixed Reality: Learn how t- o use MR to create a virtual pet game from start to finish.
- And much more! Including discovering all the intricacies of AR and VR in games and creating experiences to impress your friends or colleagues!
You can be sure that after reading this book, you'll be ready to start on any AR or VR project you have in mind!
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