Steven Goodwin
- Auteur
Steven Goodwin (London, England) has been in the games industry for over 12 years, progressing from Windows programmer to lead and management roles on console platforms such as the PS2, GameCube, and Xbox. During this time, he was responsible for five titles, including the #1 selling Die Hard: Vendetta, which appeared on all three of the above platforms. He has also written over 40 articles in major publications, including Free Software Magazine, Linux Magazine, the UK games development industry trade paper, Develop, and his book Cross-Platform Games Programming from Charles River Media.
Steven Goodwin (London, England) has been in the games industry for over 12 years, progressing from Windows programmer to lead and management roles on console platforms such as the PS2, GameCube, and Xbox. During this time, he was responsible for five titles, including the #1 selling Die Hard: Vendetta, which appeared on all three of the above platforms. He has also written over 40 articles in major publications, including Free Software Magazine, Linux Magazine, the UK games development industry trade paper, Develop, and his book Cross-Platform Games Programming from Charles River Media.
Boeken van Steven Goodwin
Steven Goodwin
Smart Home Automation with Linux and Raspberry Pi
Smart Home Automation with Linux and Raspberry Pi shows you how to automate your lights, curtains, music, and more, and control everything via a laptop or mobile phone.
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Steven Goodwin
Smart Home Automation with Linux
Linux users can now control their homes remotely! Are you a Linux user who has ever wanted to turn on the lights in your house, or open and close the curtains, while away on holiday?
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Steven Goodwin
Polished Game Development
Learn how to raise your game from programmer art to professional polish
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Steven Goodwin
Codes and Ciphers
What is the difference between a code and a cipher? How did Caesar send secret messages? How does RSA end-to-end encryption actually work? In this fascinating little book, packed with numerous helpful illustrations and worked examples, polymath Steven Goodwin reveals the secrets of the codermakers, and the toolkits of the codebreakers.
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