PJ Cabrera
- Auteur
PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.
PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.
Boeken van PJ Cabrera
PJ Cabrera
Joachim Bondo
Brian Greenstone
Mike Lee
Jamie Gotch
Michael Kasprzak
Richard Zito
Matthew Aitken
Olivier Hennessy
James Lee
iPhone Games Projects
With games on the iPhone the most popular category on Apple’s Application Store, this is the first book specifically about developing games on the iPhone.
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PJ Cabrera
Peter Bakhirev
Ian Marsh
Ben Smith
Eric Wing
Scott Penberthy
Stuart Marsh
Roderick Smith
Beginning iPhone Games Development
This practical, step-by-step approach to iPhone game development satisfies the demand for pragmatic explanations of iPhone game making tools and techniques.
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