Boeken van Michael McCool

Marc Olano John Hart Wolfgang Heidrich Michael McCool
Real-Time Shading
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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. Meer
Michael McCool Stefanus Du Toit
Metaprogramming GPUs with Sh
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This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh. Meer

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