Boeken van Julian Togelius

Georgios Yannakakis Julian Togelius
Artificial Intelligence and Games
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This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical background interested in the intersection of AI and games. Meer
Noor Shaker Julian Togelius Mark J. Nelson
Procedural Content Generation in Games
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Tristan Cazenave Mark H.M. Winands Stefan Edelkamp Stephan Schiffel Michael Thielscher Julian Togelius
Computer Games
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Diego Perez Liebana Diego Pérez Liébana Simon M. Lucas Raluca D. Gaina Julian Togelius Ahmed Khalifa Jialin Liu
General Video Game Artificial Intelligence
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Cecilia Di Chio Stefano Cagnoni Carlos Cotta Marc Ebner Aniko Ekart Anna I. Esparcia-Alcázar Chi-Keong Goh Juan J. Merelo Ferrante Neri Mike Preuss Julian Togelius Georgios N. Yannakakis
Applications of Evolutionary Computation
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Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the principles of natural evolution and genetics. Due to their - ciency and simple underlying principles, these methods can be used for a diverse rangeofactivitiesincludingproblemsolving,optimization,machinelearningand pattern recognition. Meer

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