Boeken van Julian Togelius

Georgios Yannakakis Julian Togelius
Artificial Intelligence and Games
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This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical background interested in the intersection of AI and games. Meer
Julian Togelius
Artificial General Intelligence
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Noor Shaker Julian Togelius Mark J. Nelson
Procedural Content Generation in Games
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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Meer
Tristan Cazenave Mark H.M. Winands Stefan Edelkamp Stephan Schiffel Michael Thielscher Julian Togelius
Computer Games
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This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016. Meer
Diego Perez Liebana Diego Pérez Liébana Simon M. Lucas Raluca D. Gaina Julian Togelius Ahmed Khalifa Jialin Liu
General Video Game Artificial Intelligence
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Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. Meer

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