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Applying UML and Patterns

An Introduction to Object-Oriented Analysis and Design and Iterative Development

Gebonden Engels 2005 9780131489066
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Samenvatting

'Applying UML and Patterns' is een introductie om te leren denkend in objecten en het inzicht dat u hiermee verkrijgt te gebruiken bij objectgeoriënteerde analyse en ontwerp.

Specificaties

ISBN13:9780131489066
Trefwoorden:Programmeren, UML
Taal:Engels
Bindwijze:gebonden
Aantal pagina's:703
Druk:3
Verschijningsdatum:20-6-2005
Hoofdrubriek:IT-management / ICT
ISSN:

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Over Craig Larman

CRAIG LARMAN has been developing software since 1978, and has been teaching object-oriented programming to adult students since 1986. He holds a B. Sc. and M. Sc. in computer science, and is the creator of the GRASP patterns, designed for users new to the object paradigm. He has personally taught and mentored more than 2,000 students, and is currently Principal Instructor at ObjectSpace, a company specializing in object technology.

Andere boeken door Craig Larman

Inhoudsopgave

Foreword.
Preface.

I. INTRODUCTION.
1. Object-Oriented Analysis and Design.
2. Iterative, Evolutionary, and Agile.

II. INCEPTION.
4. Inception is Not the Requirements Phase.
5. Evolutionary Requirements.
6. Use Cases.
7. Other Requirements.

III. ELABORATION ITERATION 1-BASICS.
8. Iteration 1-Basics.
9. Domain Models.
10. System Sequence Diagrams.
11. Operation Contracts.
12. Requirements to Design-Iteratively.
13. Logical Architecture and UML Package Diagrams.
14. On to Object Design.
15. UML Interaction Diagrams.
16. UML Class Diagrams.
17. GRASP: Designing Objects with Responsibilities.
18. Object Design Examples with GRASP.
19. Designing for Visibility.
20. Mapping Designs to Code.
21. Test-Driven Development and Refactoring.

IV. ELABORATION ITERATION 2-MORE PATTERNS.
22. UML Tools and UML as Blueprint.
23. Quick Analysis Update.
24. Iteration 2-More Patterns.
25. GRASP: More Objects with Responsibilities.
26. Applying GoF Design Patterns.

V. ELABORATION ITERATION 3-INTERMEDIATE TOPICS.
27. Iteration 3-Intermediate Topics.
28. UML Activity Diagrams and Modeling.
29. UML State Machine Diagrams and Modeling.
30. Relating Use Cases.
32. Domain Model Refinement.
33. Architectural Analysis.
34. Logical Architecture Refinement.
35. More Object Design with GoF Patterns.
36. Package Design.
37. UML Deployment and Component Diagrams.
38. Designing a Persistence Framework with Patterns.
39. Documenting Architecture: UML & the N+1 View Model.

VI. SPECIAL TOPICS
40. More on Iterative Development and Agile Project Management.

Recommended Resources.
Bibliography.
Glossary.
Index.

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