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The Elements of User Experience 2nd Edition

User-centered design for the web and beyond

Paperback Engels 2011 9780321683687
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Samenvatting

Met zoveel verschillende onderwerpen als usability, branding, informatie architectuur, interactie design, kan het creëren van 'user experience' overweldigend zijn. De nieuwe editie van 'The Elements of User Experience' legt de complexiteit uit door een verduidelijking met levendige illustraties die een focus hebben op ideeën liever dan op de hulpmiddelen of technieken.

Specificaties

ISBN13:9780321683687
Taal:Engels
Bindwijze:paperback
Aantal pagina's:240
Druk:2
Verschijningsdatum:16-12-2010
ISSN:

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Inhoudsopgave

1. User Experience and Why It Matters
-Everyday Miseries
-Introducing User Experience
-From Product Design to User Experience Design
-Designing (for) Experience: Use Matters
-User Experience and the Web
-Good User Experience Is Good Business
-Minding Your Users

2. Meet the Elements
-The Five Planes
-The Surface Plane
-The Skeleton Plane
-The Structure Plane
-The Scope Plane
-The Strategy Plane
-Building from Bottom to Top
-A Basic Duality
-The Elements of User Experience
-The Strategy Plane
-The Scope Plane
-The Structure Plane
-The Skeleton Plane
-The Surface Plane
-Using the Elements

3. The Strategy Plane
-Product Objectives and User Needs
-Defining the Strategy
-Product Objectives
-Business Goals
-Brand Identity
-Success Metrics
-User Needs
-User Segmentation
-Usability and User Research
-Creating Personas
-Team Roles and Process

4. The Scope Plane
-Functional Specifications and Content Requirements
-Defining the Scope
-Reason #1: So You Know What
-You're Building
-Reason #2: So You Know What
-You're Not Building
-Functionality and Content
-Defining Requirements
-Functional Specifications
-Writing It Down
-Content Requirements
-Prioritizing Requirements

5. The Structure Plane
-Interaction Design and Information Architecture
-Defining the Structure
-Interaction Design
-Conceptual Models
-Error Handling
-Information Architecture
-Structuring Content
-Architectural Approaches
-Organizing Principles
-Language and Metadata
-Team Roles and Process

6. The Skeleton Plane
-Interface Design, Navigation Design, and Information Design
-Defining the Skeleton
-Convention and Metaphor
-Interface Design
-Navigation Design
-Information Design
-Wayfinding
-Wireframes

7. The Surface Plane
-Sensory Design
-Defining the Surface
-Making Sense of the Senses
-Smell and Taste
-Touch
-Hearing
-Vision
-Follow the Eye
-Contrast and Uniformity
-Internal and External Consistency
-Color Palettes and Typography
-Design Comps and Style Guides

8. The Elements Applied
-Asking the Right Questions
-The Marathon and the Sprint

Index

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