Digital Learning and Collaborative Practices
Lessons from Inclusive and Empowering Participation with Emerging Technologies
Paperback Engels 2021 9780367617752Samenvatting
Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today’s digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments—adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.
Specificaties
Lezersrecensies
Inhoudsopgave
Eva Brooks, Susanne Dau & Staffan Selander
Preface: Digital learning and collaborative practices
Eva Brooks, Susanne Dau & Staffan Selander
Contributor Biographies
Part 1 – Designing for collaboration: frameworks of learning
Introduction: Designing for collaboration: frameworks of learning
Eva Brooks & Staffan Selander
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- Designing as play
- Eva Brooks
- Designs for learning and knowledge representations in collaborative settings
- Ola Knutsson, Robert Ramberg & Staffan Selander
- A learning ecology design
- Susanne Dau
- Collaborative learning in dialogic digital environments
- Elsebeth Korsgaard Sorensen
Part 2 – Inclusive pratices through digital technologies
Introduction: Inclusive practices through digital technologies
Eva Brooks & Susanne Dau
- Promises and perils – the affordances of technology for promoting inclusion of learners in educational settings
- Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen, Rune Hagel Skaarup Jensen
- Designs for learning with adaptive games and Teachable Agents
- Susanne Kjällander & Kristen Pilner Blair
- Learning music by composing on iPads
- Bjørn-Terje Bandlien
- The Zone of Optimised Motivation (ZOOM)
- Anthony Lewis Brooks
Part 3 – Empowering participation
Introduction: Empowering participation
Susanne Dau & Staffan Selander
- Reflective and innovative learning designs inspired by gaming principles
- Camilla Gyldendahl Jensen & Susanne Dau
- When the game breaks down, the stories begin
- Tobias Alexander Bang Tretow-Fish & Thorkild Hanghøj
- Virtual Reality learning experiences about dementia
- Anders Kalsgaard Møller & Markus Löchtefeld
- Children’s programming of robots by designing fairytales
- Eva Brooks & Jeanette Sjöberg
- The transformative potential of school-based makerspaces: Novel designs in educational practice
- Kristiina Kumpulainen & Anu Kajamaa
- Whiteboxing "bits n bots": how "flawed" and emerging technologies can facilitate computational play and learning
- Lykke Brogaard Bertel & Pauline Fredskilde
- Designing virtual cases for learning and assessment
Uno Fors
Epilogue: Lessons from Inclusive and Empowering Participation in Emerging Technologies
Eva Brooks, Susanne Dau & Staffan Selander
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan
