Rigging for Games

A Primer for Technical Artists Using Maya and Python

Paperback Engels 2015 9780415743051
€ 80,15
Levertijd ± 11 werkdagen
Gratis verzonden

Samenvatting

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics

Keep up with all the action with behind-the-scenes images and code scripts

Refine your rigging skills with tutorials and project files available on the companion website

Specificaties

ISBN13:9780415743051
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:392
Uitgever:Taylor & Francis Ltd

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Inhoudsopgave

Acknowledgements

Introduction

Chapter 1 – The Creative Cycle

Chapter 2 – Concept Art and Modeling

Chapter 3 – Rigging Concepts

Chapter 4 – Scripting Mechanics

Chapter 5 - Rigging Mechanoids

Chapter 6 – Rigging Humanoids

Chapter 7 – The Control Rig

Chapter 8 – Game On! Exporting to Unity

Appendix

Index

Managementboek Top 100

€ 80,15
Levertijd ongeveer 11 werkdagen
Gratis verzonden

Rubrieken

Producten

    Auteurs

      Trefwoorden

        Artikelen

          Rigging for Games