The Art of 3D Computer Animation and Effects

Paperback Engels 2009 4e druk 9780470084908
€ 87,25
Levertijd ± 8 werkdagen
Gratis verzonden

Samenvatting

Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide

This remarkable edition of 'The Art of 3D Computer Animation and Effects' offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects-from creative development and preproduction to finished animation.

Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructivediagrams. Full-color examples are presented-including VFX and animated feature movies, games, and TV commercials-by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world.

This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing.

Whether you are a student, an independent artist or creator, or a production company team member, 'The Art of 3D Computer Animation and Effects, Fourth Edition' gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation.

Specificaties

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Over Isaac Kerlow

ISAAC KERLOW is a director and animation expert with over ten years of production and executive experience at The Walt Disney Company in Los Angeles, California. He is the Founding Dean of the first professional film and animation school in Singapore at the Nanyang Technological University, and a longtime active member of SIGGRAPH and the Visual Effects Society.

Andere boeken door Isaac Kerlow

Inhoudsopgave

SECTION 1: INTRODUCTION.
1. Animation, Visual Effects, and Technology in Context.
-Summary.
-A Digital Creative Environment.
-The Development of the Technology.
-Visual Milestones: 1969-1989.
-Visual Milestones: 1990-Today.
-Timeline Charts.
-Key Terms.

2. Creative Development and the Digital Process.
-Summary.
-Storytelling.
-Character Design.
-Visual and Look Development.
-Production Strategies.
-The Digital Computer Animation Studio.
-Creative and Production Teams.
-The Production Process of Computer Animation.
-Getting Started.
-Key Terms.

SECTION 2: MODELING.
3. Modeling Concepts.
-Summary.
-Space, Objects, and Structures.
-Building with Numbers.
-Vertices, Edges, and Facets.
-Moving Things Around.
-File Formats for Modeling.
-Getting Ready.
-Key Terms.

4. Modeling Techniques.
-Summary.
-Introduction.
-Curved Lines.
-Geometric Primitives.
-Sweeping.
-Free-Form Objects.
-Basic Modeling Utilities.
-Real-Time Polygonal Models.
-Key Terms.

5. Advanced Modeling and Rigging Techniques.
-Summary.
-Free-form Curved Surfaces.
-Subdivision Surfaces.
-Logical Operators and Trimmed Surfaces.
-Advanced Modeling Utilities.
-Procedural Descriptions and Physical Simulations.
-Photogrammetry and Image-Based Modeling.
-Amination Rigging and Hierarchical Structures.
-Getting Ready.
-Key Terms.

SECTION 3: RENDERING.
6. Rendering Concepts.
-Summary.
-Lights, Camera, and Materials.
Afgekapt op 60 regels

Managementboek Top 100

€ 87,25
Levertijd ongeveer 8 werkdagen
Gratis verzonden

Rubrieken

Producten

    Auteurs

      Trefwoorden

        Artikelen

          The Art of 3D Computer Animation and Effects