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Java in 21 Days, Sams Teach Yourself (Covering Java 9)

Paperback Engels 2020 9780672337956
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In just 21 days, you can acquire the knowledge and skills necessary to develop applications on your computer, web servers, and mobile devices. With this complete tutorial you’ll quickly master the basics and then move on to more advanced features and concepts. Completely updated for Java 11 and 12, this book teaches you about the Java language and how to use it to create applications for any computing environment. By the time you have finished the book, you’ll have well-rounded knowledge of Java and the Java class libraries.

No previous programming experience required. By following the 21 carefully organized lessons in this book, anyone can learn the basics of Java programming.

Learn at your own pace. You can work through each chapter sequentially to make sure you thoroughly understand all the concepts and methodologies, or you can focus on specific lessons to learn the techniques that interest you most.

Test your knowledge. Each chapter ends with a Workshop section filled with questions, answers, and exercises for further study. There are even certification practice questions.

- Completely revised, updated, and expanded to cover the latest features of Java 11 and 12
- Learn to develop Java applications using NetBeans–an excellent programming platform
- Easy-to-understand, practical examples clearly illustrate the fundamentals of Java programming
- Discover how to quickly develop programs with a graphical user interface
- Find out about JDBC programming with the Derby database
- Learn how to use Inner Classes and Lambda Expressions
- Learn rapid application development with Apache NetBeans
- Create a game using Java


Trefwoorden:Programmeren, Java, Java 9
Aantal pagina's:645
Hoofdrubriek:IT-management / ICT


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Over Rogers Cadenhead

Rogers Cadenhead is a writer, computer programmer, and web developer who has written 21 books on Java and Internet-related topics, including Sams Teach Yourself Java 6 in 21 Days. He maintains the Drudge Retort and several other popular websites that receive more than seven million visits a year.

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Introduction 1
How This Book Is Organized 2
Who Should Read This Book 4
Conventions Used in This Book 5

PART I The Java Language 7
LESSON 1: Getting Started with Java 9
LESSON 2: The ABCs of Programming 37
LESSON 3: Working with Objects 67
LESSON 4: Lists, Logic, and Loops 93
LESSON 5: Creating Classes and Methods 123
LESSON 6: Packages, Interfaces, and Other Class Features 155
LESSON 7: Exceptions and Threads 189

PART II: The Java Class Library 221
LESSON 8: Data Structures 223
LESSON 9: Creating a Graphical User Interface 253
LESSON 10: Building an Interface 283
LESSON 11: Arranging Components on a User Interface 309
LESSON 12: Responding to User Input 333
LESSON 13: Creating Java2D Graphics 359
LESSON 14: Developing Swing Applications 383

PART III: Java Programming 401
LESSON 15: Using Inner Classes and Lambda Expressions 403
LESSON 16: Working with Input and Output 423
LESSON 17: Communicating Over HTTP 451
LESSON 18: Accessing Databases with JDBC and Derby 483
LESSON 19: Reading and Writing RSS Feeds 505
LESSON 20: Making Web Service Requests 529
LESSON 21: Writing a Game with Java 549

APPENDIX A: Using the NetBeans Integrated Development Environment 599
APPENDIX B: Fixing Package Not Visible Errors in NetBeans 609
APPENDIX C: This Book’s Website 613
APPENDIX D: Using the Java Development Kit 615
APPENDIX E: Programming with the Java Development Kit 631

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