Branching Story, Unlocked Dialogue

Designing and Writing Visual Novels

Paperback Engels 2022 9781032058993
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Samenvatting

This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery.

The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed.

Features:

Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games

Analyzes various VNs and choice-based games that use these successful techniques

Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs

Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.

Specificaties

ISBN13:9781032058993
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:232
Uitgever:Taylor & Francis Ltd

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Inhoudsopgave

Acknowledgments. Glossary. Chapter 1 In Less Than 10 Years… Section I Visual Novels and the VN Audience. Chapter 2 Choice-Based Games and Visual Novels. Chapter 3 Visual Novel Genres and Platforms. Chapter 4 The Visual Novel Audience. Section II Designing and Writing Visual Novels. Chapter 5 The Story Delivery of Visual Novels. Chapter 6 The "Novel" Part of "Visual Novel": Perfecting Prose. Chapter 7 Designing Branching Narratives: Choices, Variables, and Relationships. Chapter 8 Choice and Consequence Design: Actions and Reactions. Chapter 9 Character Development and Routes: Writing MCs and NPCs. Chapter 10 Dialogue in Visual Novels and Choice-Based Games: Choose Your Words Carefully. Chapter 11 Writing for VN and Other Choice-Based Apps. Chapter 12 Developing Your Own Visual Novels and Choice-Based Games: A Quick Guide. Chapter 13 Resources, Planning, and Processes. INDEX.

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          Branching Story, Unlocked Dialogue