The Game Audio Director's Guide

Gebonden Engels 2026 1e druk 9781041258926
€ 249,65
Levertijd ± 11 werkdagen
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The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.

This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.

This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership; students studying game audio or sound design; and educators teaching game development, interactive media, or audio production.

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Inhoudsopgave

Introduction 1. Direction and Vision 2. Design 3. Decoding the Job Description 4. You Arrive in the Director’s Seat - Now What? 5. Contexts 6. Healing 7. Day One: Seeing It All 8. Day Two: Defining the Vision 9. Vision Work 10. Early Stages 11. Technology, Production, and Information 12. Overall Approaches towards Clarity 13. Directing the Team 14. A Studio Director Perspective 15. What Matters the Most?

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          The Game Audio Director's Guide