3ds Max Basics for Modeling Video Game Assets
Model a Complete Game Environment and Export to Unity or Other Game Engines
Gebonden EN 2019 9781138345126Samenvatting
The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises.
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