Women in Game Development

Breaking the Glass Level-Cap

Paperback Engels 2016 9781138947924
€ 73,27
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Samenvatting

Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler’s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games.

Key FeaturesExperience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars.

Understand the role of women in videogames, from the earliest days of development to the present day.

Hear first-hand perspectives from working professionals in fields including coding, design, art, writing, community management, production and journalism.

Get tips for how to be a better ally and make your company and teams more inclusive.

Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them.

Meet the human face of some of the women who have endured the industry’s worst harassment… and kept on going.

Specificaties

ISBN13:9781138947924
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:224
Uitgever:Taylor & Francis Ltd

Lezersrecensies

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Inhoudsopgave

Chapter 1 Introduction

Chapter 2 Brenda Romero

Chapter 3 Rebecca Ann Heineman

Chapter 4 From the Beginning

Chapter 5 Judy Tyrer

Chapter 6 Brianna Wu

Chapter 7 Karisma Williams

Chapter 8 It Starts in the Classroom: Women and Computer Science

Chapter 9 Jane Ng

Chapter 10 Kimberly Unger

Chapter 11 "You Must Be an Artist": Stereotypes and Realities about Female Game Artists

Chapter 12 Laralyn McWilliams

Chapter 13 Elizabeth LaPensée

Chapter 14 Elizabeth Sampat

Chapter 15 Erin Hoffman-John

Chapter 16 Don’t Girls Hate Combat?: Variety in Game Design

Chapter 17 Jennifer Brandes Hepler

Chapter 18 Sheri Graner Ray

Chapter 19 Write What You Know: How Female Writers Expand a Game’s Audience

Chapter 20 Megan Gaiser

Chapter 21 Kari Toyama

Chapter 22 Good, Fast, or Cheap: What Does a Game Producer Do, Anyway?

Chapter 23 Katie Postma

Chapter 24 Donna Prior

Chapter 25 "Just a CM…": Why Community Management Is Judged So Harshly

Chapter 26 Sheri Rubin

Chapter 27 The "Average Player": How Game Testing Departments Can Bias Their Results

Chapter 28 Leigh Alexander

Chapter 29 Mattie Brice

Chapter 30 Anita Sarkeesian and Laura Hudson

Chapter 31 Conclusion

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