macOS Programming for Absolute Beginners
Developing Apps Using Swift and Xcode
Paperback Engels 2017 9781484226612Samenvatting
Learn how to code for the iMac, Mac mini, Mac Pro, and MacBook using Swift, Apple's hottest programming language.
Fully updated to cover the new MacBook Touch Bar, macOS Programming for Absolute Beginners will not only teach complete programming novices how to write macOS programs, but it can also help experienced programmers moving to the Mac for the first time. You will learn the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing macOS programs.
If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Mac and iOS app development while being powerful and easy to learn at the same time, and macOS Programming for Absolute Beginners is the perfect place to start - add it to your library today.What You'll Learn
Master the basic principles of object-oriented programming
Use Xcode, the main programming tool used for both macOS and iOS development
See what makes Swift unique and powerful as a programming language and why you should learn it
Create macOS programs using Swift and Xcode
Apply interface principles that follow Apple's Human Interface Guidelines
Take advantage of the new Touch Bar
Who This Book Is For
People who want to learn programming for the first time and for experienced programmers wanting to learn Xcode and the Mac for the first time.
Specificaties
Lezersrecensies
Inhoudsopgave
Chapter 2: Getting to Know Xcode 8
Chapter 3: The Basics of Creating a Mac Program
Chapter 4: Getting Help
Chapter 5: Learning Swift with Playgrounds
Chapter 6: Manipulating Numbers and Strings
Chapter 7: Making Decisions with Branches
Chapter 8: Repeating Code with Loops
Chapter 9: Storing Code in Functions
Chapter 10: Arrays and DictionariesChapter 11: Tuples, Sets, and Structures
Chapter 12: Defining Custom Types
Chapter 13: Creating Classes and Objects
Chapter 14: Inheritance, Polymorphism, and Extending Classes
Chapter 15: Creating a User Interface
Chapter 16: Working with Views and Storyboards
Chapter 17: Choosing Commands with Buttons
Chapter 18: Making Choices with Radio Buttons, Check Boxes, Date Pickers, and Sliders
Chapter 19: Using Text with Labels, Text Fields, and Combo BoxesChapter 20: Designing a User Interface with Constraints
Chapter 21: Using Alerts and Panels
Chapter 22: Creating Pull-down Menus
Chapter 23: Programming the Touch Bar
Chapter 24: Protocol-Oriented Programming
Chapter 25: Defensive Programming
Chapter 26: Simplifying User Interface Design
Chapter 27: Debugging Your Programs
Chapter 28: Planning a Program Before and After Coding
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- advisering
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- economie
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- internet en social media
- it-management / ict
- juridisch
- leiderschap
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- non-profit
- ondernemen
- organisatiekunde
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- personeelsmanagement
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- projectmanagement
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- reclame en verkoop
- strategisch management
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