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The Complete Guide to Programming Reliable and Efficient Software Using Golang

Paperback Engels 2022 9781484273548
Verwachte levertijd ongeveer 8 werkdagen


Best-selling author Adam Freeman explains how to get the most from Go, starting from the basics and building up to the most advanced and sophisticated features. You will learn how Go builds on a simple and consistent type system to create a comprehensive and productive development experience that produces fast and robust applications that run across platforms.

Go, also known as Golang, is the concise and efficient programming language designed by Google for creating high-performance, cross-platform applications. Go combines strong static types with simple syntax and a comprehensive standard library to increase programmer productivity, while still supporting features such as concurrent/parallel programming.

Each topic is covered in a clear, concise, no-nonsense approach that is packed with the details you need to learn to be truly effective. Chapters include common problems and how to avoid them.

What You Will Learn

Gain a solid understanding of the Go language and tools Gain in-depth knowledge of the Go standard library Use Go for concurrent/parallel tasks Use Go for client- and server-side development

 Who This Book Is For

Experienced developers who want to use Go to create applications




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Part 1 - Understanding the Go Language


1. Your First Go App

2. Putting Go in Context

3. Using the Go Tools

4. Basic Types, Values, and Pointers

5. Operations and Conversions

6. Flow Control

7. Using Arrays, Slice, and Maps

8. Defining and Using Functions

9. Using Function Types

10. Defining Structs

11. Using Methods and Interfaces

12. Creating and Using Packages

13. Type and Interface Composition

14. Using Goroutines and Channels

15. Error Handling


Part 2 - Using the Go Standard Library


16. String Processing and Regular Expressions 17. Formatting and Scanning Strings 18. Math Functions and Data Sorting 19. Dates, Times, and Durations 20. Reading and Writing Data 21. Working with JSON Data 22. Working with Files 23. Using HTML and Text Templates 24. Creating HTTP Servers 25. Creating HTTP Clients 26. Working with Databases 27. Using Reflection 28. Using Reflection, Part 2 29. Using Reflection, Part 3 30. Coordinating Goroutines 31. Unit Testing, Benchmarking, and Logging


Part 3 - Applying Go


32. Creating a Web Platform

33. Middleware, Templates, and Handlers

34. Actions, Sessions, and Authorization 35. SportsStore: A Real Application 36. SportsStore: Cart and Database 37. SportsStore: Checkout and Administration 38. SportsStore: Finishing and Deployment


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