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Head First Java

A Learner's Guide to Real -World Programming (Covers Java 8-17)

Paperback Engels 2022 3e druk 9781491910771
€ 92,71
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Samenvatting

What will you learn from this book?Ready to learn Java? This book combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java.

You'll learn everything from the fundamentals to advanced topics. The new third edition brings the book up-to-date for Java 8-17, including major recent updates to the Java language and development platform. Java has seen some deep code-level changes and more modern approaches, requiring even more careful study and implementation.

So learning the Head First way is more important than ever. What's so special about this book? If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat.

With this book, you'll learn Java through a multi-sensory experience that engages your mind rather than a text-heavy approach that puts you to sleep.

Specificaties

ISBN13:9781491910771
Taal:Engels
Bindwijze:paperback
Aantal pagina's:716
Uitgever:O'Reilly
Druk:3
Verschijningsdatum:31-5-2022
Hoofdrubriek:IT-management / ICT

Lezersrecensies

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Inhoudsopgave

1. Dive in A Quick Dip: Breaking the Surface
The Way Java Works
What you’ll do in Java
A Very Brief History of Java
Speed and Memory Usage
Sharpen your pencil Answers
Code structure in Java
What goes in a source file?
What goes in a class?
What goes in a method?
Anatomy of a class
Writing a class with a main
What can you say in the main method?
Looping and looping and...
Simple boolean tests
There are no dumb Questions
Example of a while loop
Conditional branching
Coding a Serious Business Application
Monday Morning at Bob’s Java-Enabled House
Phrase-O-Matic
Code Magnets
BE the compiler
JavaCross 7.0
Pool Puzzle
Exercise Solutions
puzzle answers

2. Classes and Objects: A Trip to Objectville
Chair Wars
(or How Objects Can Change Your Life)
In Larry’s cube
At Brad’s laptop at the cafe
Larry thought he’d nailed it. He could almost feel the rolled steel of the Aeron beneath his...
Back in Larry’s cube
At Brad’s laptop at the beach
Larry snuck in just moments ahead of Brad.
Back in Larry’s cube
At Brad’s laptop on his lawn chair at the Telluride Bluegrass Festival
So, Brad the OO guy got the chair and desk, right?
What about the Amoeba rotate()?
The suspense is killing me. Who got the chair and desk?
Brain Power
When you design a class, think about the objects that will be created from that class t ype. Think about:
What’s the difference between a class and an object?
A class is not an object.
Making your first object
Making and testing Movie objects
Quick! Get out of main!
The Guessing Game
Running the Guessing Game
There are no Dumb Questions
BE the compiler
Code Magnets
Pool Puzzle
Exercise Solutions
Puzzle Solutions
Pool Puzzle
Who am I?
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