Multiplayer Gaming and Engine Coding for the Torque Game Engine

Paperback Engels 2008 1e druk 9781568814223
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Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine. CD Disc content is now a downloadable resource available at www.routledge.com/9781568814223.

Specificaties

ISBN13:9781568814223
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:450
Uitgever:CRC Press
Druk:1

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Inhoudsopgave

Acknowledgments, Chapter 1. Introduction, Chapter 2. Torque Multiplayer Games Primer, Chapter 3. Game Connections, Chapter 4. Servers, Chapter 5. Communications, Chapter 6. Game Phases and Organization, Chapter 7. Artificial Intelligence, Chapter 8. Collision Detection and Response, Chapter 9. Containers and Ray Casting, Chapter 10. Introduction to Engine Coding, Chapter 11. Creating and Using New Game Classes, Chapter 12. It’s Broken! Debugging Torque, Chapter 13. It’s Slow! Performance Profiling, Chapter 14. I’m Stuck! Getting Help, Appendix A. Glossary of Terms, Appendix B. Essential References

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          Multiplayer Gaming and Engine Coding for the Torque Game Engine