,

Learn to Program With Small Basic

An Introduction to Programming With Games, Art, Science, and Math

Paperback Engels 2016 1e druk 9781593277024
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Small Basic is a free, beginner-friendly programming language created by Microsoft to inspire kids to learn to program. Based on BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun.

'Learn to Program with Small Basic' brings code to life and introduces you to the empowering world of programming. You'll master the basics with simple activities like displaying messages and drawing colorful pictures, and work your way up to programming playable games!

You'll learn how to:
- Store and manipulate data with variables
- Process user input to make interactive programs
- Use if/else statements to make decisions
- Create loops to automate repetitive code
- Break up long programs into bite-sized subroutines

Inside, you'll find hands-on projects that will challenge and inspire you. You'll command a turtle to draw shapes, program magical moving text, solve all kinds of math problems, help a knight slay a fearsome dragon, and more! Each chapter ends with extra practice examples so you can take your programming skills to the next level!

Specificaties

ISBN13:9781593277024
Taal:Engels
Bindwijze:paperback
Aantal pagina's:317
Druk:1

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Over Majed Marji

Majed Marji is een senior ontwikkel engineer bij General Motors en heeft veel ervaring met het programmeren in Scratch. Dit boek is daarnaast uitgebreid getest op basisscholen en middelbare scholen onder leiding van educatiespecialist Tyler Watts.

Andere boeken door Majed Marji

Inhoudsopgave

Foreword by Vijaye Raji
Acknowledgments
Introduction

1. Introducing Small Basic
2. Getting started
3. Drawing basics
4. Using variables
5. Drawing shapes with Turtle graphics
6. Getting user input
7. empowering programs with math
8. Making decisions with If Statements
9. Using decisions to make games
10. Solving problems with subroutines
11. Event-driven programming
12. Building graphical user interfaces
13. Repeating for loops
14. Creating conditional while loops
15. Grouping data in One-Dimensional arrays
16. Storing data with associative arrays
17. Expanding to Higher-dimension arrays
18. Advanced Text Magic
19. Receiving file input and output

Where to go from here
Index

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        Learn to Program With Small Basic