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Immersive Education

Designing for Learning

Gebonden Engels 2022 9783031181375
Nog niet verschenen, verwacht op 29‑12‑2022
168,99

Samenvatting

This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-12 and post-secondary contexts. Through the chapters, illustrative contextual examples and vignettes demonstrate immersive learning in real-world educational practice. Readers will be equipped to design engaging and culturally relevant immersive experiences for learning in a post-COVID world.
Immersive Education: Designing for Learning brings researchers, designers, and educators together to offer pedagogical strategies and design guidelines. The originality lies in integrating theoretical and practical knowledge to design meaningful immersive experiences, with attention to sustainability, community, and creativity. Valuable insights are provided to support students and teachers as immersive learning designers and storytellers.

Specificaties

ISBN13:9783031181375
Taal:Engels
Bindwijze:gebonden
Uitgever:Springer
Verschijningsdatum:29-12-2022
Hoofdrubriek:IT-management / ICT
ISSN:

Inhoudsopgave

Introduction - Chapter One: Current Trends in Immersive Learning Design for K-12 and Higher Education
· The introduction will outline what immersive education is and discuss the current trends in terms of how it is being taking up pedagogically in K-12 and higher education.

Section One:
· Introduces the section by providing an overview of designing immersive learning experiences and environments to meet specific educational goals and learning objectives within K-12 educational contexts. Each chapter is then introduced. The chapter titles are:
Chapter Two: Designing Augmented Reality (AR) Learning Environments to Engage Learning and Curiosity about Science

Chapter Three: A Postdigital Examination of AR and VR in the Classroom

Chapter Four: Psychopedagogy by Design: How to Induce an Emotional State Beneficial to Learning in Virtual Reality

Chapter Five: Immersive Intercultural Language Learning at the Crossroads of Virtual Realityand Game-based Learning

Chapter Six: See it and be it: Designing Immersive Experiences to Build STEM Skills and Identity
in Grades 3 – 10

Section Two:
· Introduces the section by providing an overview of designing immersive learning experiences and environments to meet specific educational goals and learning objectives. Higher education is the main focus of all five chapters. The first two chapters provide information on frameworks that can be applied to both K-12 and higher education contexts. The last three chapters provide illustrative examples in higher education. Each chapter is then introduced. The chapter titles are:

Chapter Seven: Levels of Immersive Teaching and Learning: Influences of Challenges in the Everyday Classroom

Chapter Eight: The XR ABC Framework: Fostering Immersive Learning through Augmented and Virtual Realities

Chapter Nine: From Abstract to Concreate: How Immersive Technology Allows More Effective Teaching of Complex Paradigms

Chapter Ten: Teaching the Teachers with Immersive Technology: Preparing the Next Generation of Educators at Ithaca College

Chapter Eleven: Teachers Designing Immersive Learning Experiences for Environmental and Sustainability Education



Section Three:
· Introduces the section by providing an overview of teachers and students as the designers of immersive learning experiences and environments. Each chapter is then introduced. The chapter titles are:

Chapter Twelve: Teachers Facilitating Student Virtual Reality Content Creation: Conceptual, Curricular, and Pedagogical Insights from the VR School Study

Chapter Thirteen: PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immersive Environments

Chapter Fourteen: Interactive Storytelling through Immersive Design

Chapter Fifteen: A Classroom Model for VR Integration and Creative Lesson Design



Conclusion - Chapter Sixteen: A Vision for the Future of Immersive Education: Designing for Learning Challenges and Possibilities
· The conclusion summarizes the book’s major themes, looking toward future needs for designing immersive learning in meaningful ways aligned with K-12 and higher education goals, values, and curricular outcomes. The final chapter offers a mindful call to action for a new dawn of immersive education that includes shared experiences, social connection, and shifting learning into the global classroom.

Index

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