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Albert Boswijk is directeur van the European Centre for the Experience
Economy, verbonden aan de de Universiteit van Amsterdam, PrimaVera Research.
Economy of experiences
Paperback Engels 2012 3e druk 9789081922005Samenvatting
'Economy of Experiences' behandelt betekenisvolle belevenissen en het ontwikkelen van innovatieve en duurzame concepten van immateriële waarde. Het boek gaat daarbij in op de theoretische achtergronden en de praktische toepassingen ervan.
Deze herziene editie besteedt aandacht aan nieuwe vormen van waardecreatie en aan nieuwe verdienmodellen. Ook wordt er dieper ingegaan op de experience economy in de zorgsector, de financiële dienstverlening en de creatieve stad. Door de toevoeging van nieuwe voorbeelden en cases is het een nog praktischer leerboek geworden.
Dit boek behandelt stap voor stap de fundamenten van betekenisvolle belevenissen en de achterliggende ontwerpprincipes. Vervolgens bespreken de auteurs hoe de theorie in de praktijk gebracht kan worden. Elk hoofdstuk wordt afgesloten met een relevante businesscase.
'Economie of Experiences' is geschreven voor studenten in het hoger onderwijs. Daarnaast is het een aanrader voor ondernemers, businessinnovatiemanagers, marketeers en adviseurs.
"Economy of Experiences is a great book that extends our ideas -- disagreeing with us on occasion! It pushes forward what we know about today's Experience Economy, focusing on those that are meaningful and co-created.(In fact, it wasn't until I read this that I truly understood what 'co-creation' was all about.) Anyone looking to create greater value for their customers should absorb its lessons." - B. Joseph Pine II, co-author 'The Experience Economy' and 'Infinite Possibility: Creating Customer Value on the Digital Frontier'
"The Economy of Experiences is a must read for anyone in the service industry, which now represents two-thirds of the world economy. The ultimate differentiator in modern business is corporate culture and how that culture
supports or thwarts the organization's tendency toward focusing on the higher needs of its customers." - Chip Conley. Founder of Joie de Vivre Hospitality and author of the best sellers; Peak and Emotional equations
"Steve Jobs showed us the value of understanding what the customer wants but cannot articulate. This book tells us how to do what Steve Jobs did. It is a must read." - Prof. R.E.Quinn, University of Michigan, Ross School of Management. Margaret Elliott Tracy Collegiate Professor in Business Administration & Professor of Management and Organizations. Author of Deep Change, Change the World
"Albert Boswijk and his colleagues are the pre-eminent experts in Experience
Management in Europe. This book brings all of their knowledge and wisdom together and is vital reading for anyone seeking to create value from experience." - Prof. Chris Voss, London Business School
"The book will, just like the first version, Experience Economy 2.0, fill a gap in the interface between academic research and consultancy work. It will therefore be of value to students as well as practitioners and will be included on the reading list of the Master of Experience Leadership Programme at Roskilde University." - Prof. Jens Friis Jensen, Director of Studies, the Master of Experience Leadership Programme, Roskilde University
Specificaties
Expertrecensies (1)
Lees verder
Lezersrecensies
Over Albert Boswijk
Andere boeken door Albert Boswijk
Over Ed Peelen
Andere boeken door Ed Peelen
Over Steven Olthof
Andere boeken door Steven Olthof
Inhoudsopgave
1.1 Origin and relevance: an inventory
1.1.1 Experience economy: the origins?
1.1.2 The economic and management sciences(re)discover the experience economy
1.1.3 How the hype took off
1.2 A new look at the experience economy
1.3 Meaningful experiences and their significance
1.4 Structure of this book
1.5 Summary
1.6 Questions on the chapter
2. Value creation: the arenas
2.1 Arenas for creating intangible value
2.1.1 The automobile industry, first-generation
2.1.2 Retail, shopping and retail tourism Experience safaris and criteria for retail locations
2.1.3 The hospitality industry
2.1.4 Entertainment and theatre
2.1.5 The media, augmented reality and digital hyperconnectivity
2.1.6 Museums, art and culture
2.1.7 Airports and passenger experience
2.1.8 Financial services and insurance
2.1.9 Wellness and health care
2.1.10 Developments in urban planning
2.1.11 The public domain and the relationship between government and citizens
2.2 Summary
2.3 Questions on the chapter
2.4 Case study - Joie de Vivre Hospitality
3. The process of experience, the logic of feelings
3.1 Personal experiences
3.2 The process of creating meaning
3.2.1 Sensory perceptions and the management of our neurosensory processes
3.2.2 Emotions
3.2.3 Experience and meaningful experience
3.2.4 Meaningful experience
3.2.5 Motives of people
3.3 Interpretation
3.3.1 The process of creating meaning
3.3.2 Taking control of your own life in a liberated, volatile society
3.4 Self-direction
3.5 Summary
3.6 Questions on the chapter
3.7 Case study - Anne Frank House
4. Shifts in society
4.1 Macro-developments
4.1.1 Globalisation, the world opens up
4.1.2 The emergence of new regions
4.1.3 Knowledge development and technological progress
4.1.4 The uneven distribution of prosperity
4.1.5 The ageing population
4.1.6 Urbanisation
4.1.7 Dematerialisation of the economy
4.2 Paradigm shifts
4.2.1 Willem de Ridder's vision
4.2.2 Josephine Green's vision
4.2.3 Gerd Leonhard's vision
4.2.4 Alan Moore's vision
4.2.5 Coimbatore Krishnarao Prahalad's vision
4.3 Changing lifestyles and the experience of value in society
4.3.2 Spiral Dynamics
4.4 Summary
4.5 Questions on the chapter
4.6 Case study - KaosPilots
5. New forms of value creation
5.1 Adaptation of the business sector to the changing environment
5.2 Actively involving customers in value creation
5.3 Co-creation with users
5.3.1 Principles of co-creation
5.3.2 Elaboration of the design of co-creation
5.4 Summary
5.5 Questions on the chapter
5.6 Case study - LEGO
6. Innovating at the level of business models
6.1 Business models
6.2 Business models for co-creating organisations
6.2.1 Two examples
6.2.2 Open business models
6.2.3 Characteristics of business models in the experience space
6.3 Business and revenue models
6.4 Business model innovation
6.5 Summary
6.6 Questions on the chapter
6.7 Case study - Nike
7. Design principles for experience co-creation process
7.1 Designing for a meaningful experience in the physical world
7.1.1 The properties of meaningful experiences
7.1.2 Guiding principles when realising experiences
7.1.3 Ten design principles
7.1.4 The physical environment
7.1.5 The Customer journey
7.2 Discovering and designing in the virtual world
7.2.1 The differences between physical and virtual meaningful experiences
7.3 Design principles for online social interaction
7.4 Summary
7.5 Questions on the chapter
7.6 Case study - Social media and environmental movements
8. The experience co-creation process
8.1 Competing values framework and five steps
8.1.1 Step 1: Our ability to innovate, create and learn
8.1.2 Step 2: Creating an experience environment
8.1.3 Step 3: The design of the processes and the organisation
8.1.4 Step 4: Employees and culture
8.1.5 Step 5: The business model
8.2 Determining an organisation's current experience co-creation phase
8.3 Lessons from everyday practice
8.4 Summary
8.5 Questions on the chapter
8.6 Case study - Holland Aviation House
9. Health care and patients' experience
9.1 Developments in health care
9.2 Developing strategy and competition in health care
9.3 Ideological approaches
9.4 Patient's experience
9.4.1 Patient experience research at the Groene Hart Hospital
9.4.2 Experience of partners and visitors
9.5 Health care 2.0: co-creation in health care
9.6 Design principles for patient-oriented environments
9.7 Integral approach to physical and virtual patient care
9.8 Summary
9.9 Questions on the chapter
9.10 Case study - Diary of a patient
10. The financial services sector and the innovation of value
10.1 The necessity of reforming banking, with due regard to customers
10.2 The organisation concept during the past fifty years: the widening gap between banks and customers
10.3 Structural societal developments
10.4 Are providers of financial services capable of transforming from firm centric to customer-centric and creating customer value when needed?
10.5 Summary
10.6 Questions on the chapter
10.7 Case study - Caja Navarra
11. The future of the city economy: the creative city
11.1 Space for creativity
11.1.1 Breeding grounds and renewed uses for old premises
11.1.2 Temporary locations
11.1.3 Permanent locations
11.1.4 Meaningful public events
11.2 Criteria for public experience spaces
11.3 The phenomenon: the city
11.3.1 City advantages and the uniqueness of cities
11.3.2 The city as economic engine
11.4 About creativity: three approaches
11.4.1 Creative businesses
11.4.2 Creative people
11.4.3 Creativity as the result of synergy
11.5 Creativity and the city
11.6 Criteria for a creative city
11.7 The suburban environment, creativity and the city economy
11.8 Summary
11.9 Questions on the chapter
11.10 Case study - Public Library Amsterdam
Appendix
1: Overview of definitions and key concepts
2: Relevant Links for examples in Experience Economy
3: Bibliography
4: Index
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan