This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points… Meer
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced… Meer
Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes… Meer
In its 4th edition, this book remains focused on increasing public awareness of the nature and motives of cyber vandalism and cybercriminals, the weaknesses inherent in cyberspace infrastructure, and the means available to protect ourselves and our society… Meer
In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales around the world and the small Nordic nation has become a gaming superpower… Meer
Using the Internet as a Research Tool for Social Work and Human Services provides valuable insights into how the Internet can be used as a primary and legitimate source for research in social work practice and education… Meer
As the number of libraries offering electronic reserves grows larger and larger, so has the need for an e-reserves option that's efficient, cost-effective, and easy-to-use. A Guide to Docutek Inc.'s ERes Software: A Way to Manage Electronic Reserves provides first-hand insights and information on… Meer
Innovation and the constant evolution of technology continually spur academic librarians to find superior ways to deliver high quality reference service to students, faculty, and researchers. Reference Assessment and Evaluation offers librarians and administrators a plethora of fresh ideas and… Meer
The rush to the Information Superhighway and the transition to an Information Age have enormous political, ethical, and religious consequences. The essays collected here develop both interdisciplinary and international perspectives on privacy, critical thinking and literacy, democratization, gender… Meer
This book introduces the process of expert systems development as a model for acquiring, representing and validating knowledge about relatively limited domains. Many examples derive from the authors' own development experiences in the social sciences, both with normative and with descriptive… Meer
Aimed at aiding researchers to improve their data's quality, Computer-Assisted Interviewing helps readers identify the possibilities and difficulties which arise in computer-assisted interviewing. The author annotates samples of actual research questionnaires so that readers can compare the usual… Meer
The most up-to-date coverage of simulation and gaming as a professional endeavour rather than as a set of subject-relevant techniques is provided in this volume. The book covers: the application of a simulation or game for a specific purpose, for example international conflict; business performance… Meer
Bringing together current theories on intercultural communication, this volume introduces some new theoretical developments. These diverse approaches offer guidance for investigating the complex phenomenon of intercultural communication… Meer
Computer-Aided Qualitative Data Analysis addresses the central issues in using computers to support the process of qualitative research in ways which improve reliability and validity and ensure more systematic analysis. Meer
This is a comprehensive assessment of recent developments in the use of computers in qualitative research, an increasingly important and rapidly growing area of interest among social scientists and graduate students… Meer
This book builds on previous work in natural language generation, example generation, & cognitive/educational psychology. It identifies relevant issues in the generation of coherent descriptions that integrate text and examples. Meer
This fourth volume of papers from the 10th International Conference on Human-Computer Interaction -- which brought together the contributions of nearly 3000 individuals -- focuses on the trends and developing applications that are beginning to move the information age towards a state of universal… Meer
This accessible introduction to the digital humanities, focusing on literary studies, explains debates and definitions of digital humanities, tracing the field from its origins in Father Roberto Busa’s pioneering work on the texts of Thomas Aquinas through to the challenges and possibilities posed… Meer
Capturing where we are today through a tour of yesterday's achievements and helping us better understand the evolution of computing technology, this book recounts the experiences of those who formed and functioned in the "Pioneering Era."… Meer
Beautiful Data is both a history of big data and interactivity, and a sophisticated meditation on ideas about vision and cognition in the second half of the twentieth century. Contending that our forms of attention, observation, and truth are contingent and contested, Orit Halpern historicizes the… Meer
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