The Web of Things (WoT) is a concept that describes approaches, programming tools and software architectural systems, which interface networks of real-world objects with the World Wide Web. The book is organized into 11 chapters, each focusing on a unique wireless technological aspect of the Web of… Meer
The aim of the book is to introduce the state-of-the-art technologies in the field of brain and cognitive intelligence used in robotics control, particularly on studying how the brain learns and controls complex motor skills and how to replicate these in robots… Meer
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets… Meer
Cyber risk is the highest perceived business risk according to risk managers and corporate insurance experts. Cybersecurity typically is viewed as the boogeyman: it strikes fear into the hearts of non-technical employees… Meer
The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game… Meer
This book provides a comprehensive overview of potential opportunities and the business value position related to implementing physics-based real-time simulation to production. The objective of real-time simulation is to provide value for all three dimensions of sustainability: economic, social, and… Meer
This book covers the computational aspects of psychometric methods involved in developing measurement instruments and analyzing measurement data in social sciences. It covers the main topics of psychometrics such as validity, reliability, item analysis, item response theory models, and computerized… Meer
Interoperability in IoT for Smart Systems discusses the different facets of interoperability issues among the IoT devices and their solutions, the scalability issues in an IoT network, and provides solutions for plug-n-play of new devices with the existing IoT system… Meer
This book investigates how social media are reconfiguring dying, death, and mourning. Taking a narrative approach, it argues that dying, death, and mourning are shared online as small stories of the moment , which are organized around transgressive moments and events with motivational… Meer
Mikhail Zhilkin, a data scientist who has worked on projects ranging from Candy Crush games to Premier League football players’ physical performance, shares his strong views on some of the best and, more importantly, worst practices in data analytics and business intelligence… Meer
Threat actors, be they cyber criminals, terrorists, hacktivists or disgruntled employees, are employing sophisticated attack techniques and anti-forensics tools to cover their attacks and breach attempts… Meer
Timing for Animation has been one of the pillars of animation since it was first published in 1981. Now this 40th anniversary edition captures the focus of the original and enhances this new edition with fresh images, techniques, and advice from world-renowned animators… Meer
Artificial Intelligence (AI) fascinates, challenges and disturbs us. There are many voices in society that predict drastic changes that may come as a consequence of AI – a possible apocalypse or Eden on earth… Meer
Convergence of Blockchain, AI, and IoT: Concepts and Challenges discusses the convergence of three powerful technologies that play into the digital revolution and blur the lines between biological, digital, and physical objects… Meer
AI framework intended to solve a problem of bias-variance tradeoff for supervised learning methods in real-life applications. The AI framework comprises of bootstrapping to create multiple training and testing data sets with various characteristics, design and analysis of statistical experiments to… Meer
Human Action Recognition is a challenging area presently. The vigor of research effort directed towards this domain is self indicative of this. With the ever-increasing involvement of Computational Intelligence in our day to day applications, the necessity of human activity recognition has been able… Meer
This book provides a thorough analysis of terpsichorean lexis in Renaissance drama. Besides considering not only the Shakespearean canon but also the Bard’s contemporaries (e.g., dramatists as John Marston and Ben Jonson among the most refined Renaissance dance aficionados), the originality of this… Meer
In terms of pioneering and latest technologies, present-day advancements in manufacturing and industrial engineering are required to attend to the accelerated and simultaneous demands of high quality, productivity and sustainability… Meer
This book investigates the ways in which the mobile telephone has transformed societies around the world, bringing both opportunities and challenges. At a time when knowledge and truth are increasingly contested, the book asks how mobile technology has changed the ways in which people create… Meer
First published in 1980, Steel-Engraved Book Illustration in England is a detailed and comprehensive survey of the steel engravings that were so popular in the nineteenth century. With an extensive range of illustrations, the book refutes the assumption that steel engravings are of little artistic… Meer
Een AI-book is niet een boek dat geschreven is door AI maar een boek dat verrijkt is met AI. Het maakt de inhoud van een boek interactief via WhatsApp, zodat je ermee kunt chatten. Zie het als een razend slimme assistent die het boek perfect begrijpt en er alles uit onthouden heeft. Jij kunt deze assistent alles vragen. Vraag bijvoorbeeld hoe je iets kunt toepassen op jouw persoonlijke situatie, om een korte samenvatting, of wat de belangrijkste inzichten zijn. AI-books zijn alleen te gebruiken via WhatsApp, je hoeft er geen aparte app voor te installeren.
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