This easy-to-follow textbook provides a student-friendly introduction to programming and algorithms. Emphasis is placed on the threshold concepts that present barriers to learning, including the questions that students are often too embarrassed to ask… Meer
Immersive Multimodal Interactive Presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering… Meer
This book looks at the convergent nature of technology and its relationship to the field of photogrammetry and 3D design. This is a facet of a broader discussion of the nature of technology itself and the relationship of technology to art, as well as an examination of the educational process… Meer
Based on the seminar that took place in Dagstuhl, Germany in June 2011, this contributed volume studies the four important topics within the scientific visualization field: uncertainty visualization, multifield visualization, biomedical visualization and scalable visualization… Meer
In this greatly reworked second edition of Engineering Haptic Devices the psychophysic content has been thoroughly revised and updated. Chapters on haptic interaction, system structures and design methodology were rewritten from scratch to include further basic principles and recent findings… Meer
This classroom-tested textbook provides an accessible introduction to the design, formal modeling, and analysis of distributed computer systems. The book uses Maude, a rewriting logic-based language and simulation and model checking tool, which offers a simple and intuitive modeling formalism that… Meer
This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and… Meer
The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile… Meer
This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products… Meer
3D Multiscale Physiological Human aims to promote scientific exchange by bringing together overviews and examples of recent scientific and technological advancements across a wide range of research disciplines… Meer
This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the progress made in the early decades of the 21 st Century. Explorations in Art and Technology is about the creative process in action, seen through the eyes of practitioners and… Meer
John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition… Meer
The area of adaptive systems, which encompasses recursive identification, adaptive control, filtering, and signal processing, has been one of the most active areas of the past decade. Since adaptive controllers are fundamentally nonlinear controllers which are applied to nominally linear, possibly… Meer
A timely survey of the field from the point of view of some of the subject's most active researchers. Divided into several parts organized by theme, the book first covers the underlying methodology regarding active rules, followed by formal specification, rule analysis, performance analysis, and… Meer
A Computer Science Reader covers the entire field of computing, from its technological status through its social, economic and political significance. The book's clearly written selections represent the best of what has been published in the first three-and-a-half years of ABACUS , Springer-Verlag's… Meer
The purpose of this book is to establish a theory of approximate correctness and infinite evolution of concurrent programs by employing some notions and tools from point-set topology. Professionals, researchers and graduate students in theoretical computer science and formal methods will find this… Meer
1.1. What This Book is About This book is a study of • subrecursive programming systems, • efficiency/program-size trade-offs between such systems, and • how these systems can serve as tools in complexity theory… Meer
xiv aggregates: this touches on the very nature of things. The concept of statistical symmetry which Loeb develops is particularly important, it emphasizes the limitations in seemingly random aggregates and for permits general statements of which the crystallographer's sym metries are only special… Meer
In part the book creates and motivates the notion of metamodelling and how it can be used to standardise the creation of industry-strength design. At its heart, the book presents an analysis of the main object-oriented design methodologies, including: Booch, OMT, Coad, and Martin/Odell… Meer
Here, one of the leading figures in the field provides a comprehensive survey of the subject, beginning with prepositional logic and concluding with concurrent programming. It is based on graduate courses taught at Cornell University and is designed for use as a graduate text… Meer
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