Our world is being revolutionized by data-driven methods: access to large amounts of data has generated new insights and opened exciting new opportunities in commerce, science, and computing applications… Meer
This book covers the topic of temporal tagging, the detection of temporal expressions and the normalization of their semantics to some standard format. It places a special focus on the challenges and opportunities of domain-sensitive temporal tagging… Meer
This book presents a taxonomy framework and survey of methods relevant to explaining the decisions and analyzing the inner workings of Natural Language Processing (NLP) models. The book is intended to provide a snapshot of Explainable NLP, though the field continues to rapidly grow… Meer
This book discusses the state of the art of automated essay scoring, its challenges and its potential. One of the earliest applications of artificial intelligence to language data (along with machine translation and speech recognition), automated essay scoring has evolved to become both a… Meer
This book has two purposes. First, to introduce the study of work and the workplace as a method for informing the design of computer systems to be used at work. We primarily focus on the predominant way in which the organization of work has been approached within the field of human-computer… Meer
Increasingly, teams are working together when they are not in the same location, even though there are many challenges to doing so successfully. Here we review the latest insights into these matters, guided by a framework that we have developed during two decades of research on this topic… Meer
Contextual Design is a user-centered design process that uses in-depth field research to drive innovative design. Contextual Design was first invented in 1988 and has since been used in a wide variety of industries and taught in universities all over the world… Meer
This book focuses on design of work from the human-factors (HF) perspective. In the approach referred to as Core-Task Design (CTD), work is considered practice, composed of human actors, the physical and social environment, and the tools used for reaching the actors’ objectives… Meer
The phrase "in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience phenomena that differ from those derived from other lab-based methods… Meer
The huge success of personal computing technologies has brought astonishing benefits to individuals, families, communities, businesses, and government, transforming human life, largely for the better… Meer
Many people find statistics confusing, and perhaps even more confusing given recent publicity about problems with traditional p-values and alternative statistical techniques including confidence intervals and Bayesian statistics… Meer
The recognition of humans and their activities from video sequences is currently a very active area of research because of its applications in video surveillance, design of realistic entertainment systems, multimedia communications, and medical diagnosis… Meer
An important merit of the MPEG-4 video standard is that it not only provided tools and algorithms for enhancing the compression efficiency of existing MPEG-2 and H.263 standards but also contributed key innovative solutions for new multimedia applications such as real-time video streaming to PCs and… Meer
This book presents an overview of the guidelines and strategies for transitioning an image or video processing algorithm from a research environment into a real-time constrained environment. Such guidelines and strategies are scattered in the literature of various disciplines including image… Meer
This lecture presents research on a general framework for perceptual organization that was conducted mainly at the Institute for Robotics and Intelligent Systems of the University of Southern California… Meer
This book deals with the problem of joint source-channel video transmission, i.e., the joint optimal allocation of resources at the application layer and the other network layers, such as data rate adaptation, channel coding, power adaptation in wireless networks, quality of service (QoS) support… Meer
This lecture describes the author's approach to the representation of color spaces and their use for color image processing. The lecture starts with a precise formulation of the space of physical stimuli (light)… Meer
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them… Meer
Today, Web search is treated as a solitary experience. Web browsers and search engines are typically designed to support a single user, working alone. However, collaboration on information-seeking tasks is actually commonplace… Meer
Policy-based data management enables the creation of community-specific collections. Every collection is created for a purpose. The purpose defines the set of properties that will be associated with the collection… Meer
Een AI-book is niet een boek dat geschreven is door AI maar een boek dat verrijkt is met AI. Het maakt de inhoud van een boek interactief via WhatsApp, zodat je ermee kunt chatten. Zie het als een razend slimme assistent die het boek perfect begrijpt en er alles uit onthouden heeft. Jij kunt deze assistent alles vragen. Vraag bijvoorbeeld hoe je iets kunt toepassen op jouw persoonlijke situatie, om een korte samenvatting, of wat de belangrijkste inzichten zijn. AI-books zijn alleen te gebruiken via WhatsApp, je hoeft er geen aparte app voor te installeren.
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