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Brave NUI World

Designing Natural User Interfaces for Touch and Gesture

Paperback Engels 2011 9780123822314
€ 42,94
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Samenvatting

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes.

This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again.

The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture.

Specificaties

ISBN13:9780123822314
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:264

Lezersrecensies

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Inhoudsopgave

Part I: Introduction
  1. Introduction
  2. The Natural User Interface
  3. Ecological Niche: Computing and the Social Environment & Ways of Working
  4. Part II: Design Ethos of NUI
  5. Less is More
  6. Contextual Environments
  7. Spatial
  8. Social
  9. Seamless
  10. Super Real
  11. Scaffolding
  12. User Differentiation
  13. Part III: New Technologies: Understanding & Technological Artefacts
  14. The State-Model of Input Devices
  15. Fat Fingers
  16. No Touch Left Behind
  17. Touch vs. In-Air Gestures
  18. Part IV: Creating an Interaction Language
  19. MDA Revisited
  20. New Primitives
  21. Anatomy of a Gesture
  22. Makes a good Gesture Language
  23. Self-Revealing Gestures
  24. Mode and Flow of a Gesture System
  25. Part V: No such thing as Touch
  26. Know your platform: Vision, Resistive, Capacitive, etc.
  27. The Fundamentals Have to Work
  28. Number of Contacts
  29. Contact Data: Shape, Pressure, and Hover
  30. Vertical/Horizontal/Mobile
  31. Part VI: Process: How do You Get There?
  32. NUI UDI (User Defined Interface) and the Myth of the ‘Natural Gesture Set’.
  33. False Recognition
  34. RITE With a Purpose
  35. Part VII: Conclusion
  36. Conclusion: A word About Engineering

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€ 42,94
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