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Experience Required

How to become a UX leader regardless of your role

Paperback Engels 2016 9780134398273
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

For all the resources on great design, there is almost nothing on how to be a great design professional. For all the schools and classes and workshops on what constitutes a good user experience, there is not one bit of formalised education on how to earn the respect of your team and get your recommendations out the door.

Sure, they’ll teach you how to do user research and testing and interaction design. They’ll teach you about process. But where’s the book on how to convince people you’re right? On what skills will make you the most valuable? How to fend off the bad ideas and fight for the good ones? How to move from junior to senior? How to become a UX leader?

In Experience Required, veteran UX strategist Robert Hoekman Jr reveals the following and much more: the pros and cons of generalists, specialists, and “unicorns” the art and imperative of forming a good argument why communication may be your biggest obstacle the qualities and actions of effective design leaders why being unreasonable might be the key to your succes

Specificaties

ISBN13:9780134398273
Taal:Engels
Bindwijze:Paperback

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Inhoudsopgave

Table of Contents <br> <br>Preface <br> <br>Chapter 1: Introduction <br>Key Terms <br>Design <br>Designer <br>User Experience (UX) <br> <br>Chapter 2: The Shape of a Great Designer <br>Some Designer History <br>The Problem with Names <br>And Then More Showed Up <br>The Birth of the User Experience Designer <br>Design Is a Four-Letter Word <br>The Rebirth of the Nebulous Job Title <br>Unicorns: What They Are and Why You Should Be One <br>Unicorn = Generalist <br>Be Replaceable <br>The Upside of Overlap <br>Be Respectful <br>T-Shaped People: The Case for Specialties <br>Becoming a T-Shaped Person <br>Masquerading as a Generalist <br>The Depth of UX <br> <br>Chapter 3: Adapting <br>Tools, Not Processes <br>Improvising <br>Working Quickly <br>Strategy Document <br>The Driver of the Bus <br>Design Time <br>Faster Wireframes <br>Faster Prototypes <br>Faster Usability Tests <br> <br>Chapter 4: Understanding <br>Knowing the Psychology <br>They’re Smarter than You Think <br>They Have Other Things to Do <br>They Have a “Doing Mode” <br>They “Satisfice” <br>They Don’t Use Your Software the Way You <br>Intend Them To <br>They Rely on Patterns <br>A Million Things Are Competing for <br>Their Attention <br>They See What’s There <br>They Lie <br>They Don’t Know What’s Possible <br>If You Improve Their Lives, They’ll Love You <br>They Come With Questions <br>They Blame Themselves for Mistakes When They <br>Should Blame You <br>Their “Experience” Is Based on Far More than Your Website <br>Applying the Psychology <br>Talking the Psychology <br> <br>Chapter 5: Questioning <br>Questioning Everything <br>Questioning Ideas <br>Questioning Standards <br>Questioning People <br>Questioning Your Own Work <br>Pushing the Profession Forward <br>Tipping Sacred Cows <br>Firing Away <br>Always Ask the Question <br> <br>Chapter 6: Communicating <br>On Clear Thinking <br>Writing and Speaking <br>Thinking in Frameworks <br>On Writing Well <br>Mapping Your Message to Their Concerns <br>Learning to Predict the Future <br>Reading for Comprehension <br>Enabling Comprehension <br>Not Just What, but How and When <br>Do What You Can <br> <br>Chapter 7: Arguing <br>Listening <br>Asking <br>Phases of Knowledge <br>Restating <br>Educating <br>Presenting <br>Explaining with Stories <br>Leading the Room <br>Backing It Up <br> <br>Chapter 8: Leading <br>Staying Calm <br>Ignoring Distractions <br>Speaking Up <br>Taking Criticism <br>Being Collaborative <br>Hiring Well <br>Review the Portfolio <br>Google <br>Let Them Talk <br>Contract Them <br>Look for Unicorns <br>Offering Solutions Instead of Complaints <br>Giving Credit Away <br>Teaching Them to Teach <br>Managing Things Away from People <br>Creating Opportunities for Others <br>Choosing Teams Over Individuals <br> <br>Chapter 9: Learning <br>How I Learned <br>Why Learning Matters <br>Leaving Your Ego Out of It <br>Drown a Little Every Day <br>Learning to Succeed, Not to Embrace Failure <br>Prophecies Like to Be Self-Fulfilling <br>Leaders Don’t Root for Failure <br>Repeated Failure Gets You Nowhere <br>What Exactly Is Success in Web Design Anyway? <br>Aim for the Breakthrough <br>&nbsp; <br>Chapter 10: Being Unreasonable <br>The Advantage of High Standards <br>High Standards Lead to Prowess <br>High Standards Make You More Persuasive <br>High Standards Lead to People <br>Designing for Greatness <br> <br>

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