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Adobe Animate CC Classroom in a Book (2017 Release)

The official training workbook from Adobe Systems

Paperback Engels 2016 1e druk 9780134665238
Verwachte levertijd ongeveer 11 werkdagen

Samenvatting

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2017 release) from Adobe Press. The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the new Camera tool, and learn to focus the action on different parts of the Stage. Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.

The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.

Specificaties

ISBN13:9780134665238
Taal:Engels
Bindwijze:paperback
Aantal pagina's:384
Uitgever:Adobe Press
Druk:1
Verschijningsdatum:22-5-2017
Hoofdrubriek:IT-management / ICT
ISSN:

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Over Russell Chun

Russell Chun earned his master's degree in medical illustration from the Johns Hopkins University School of Medicine, and has used Flash for over eight years to develop interactive, instructional multimedia. He has taught Flash at the beginning through advanced levels at a number of institutions including the College of San Mateo, the Center for Electronic Art, the UC Berkeley Graduate School of Journalism, Cellspace, Columbia University Graduate School of Journalism, and City University of New York Graduate School of Journalism. He has also taught Flash at national conferences, regional user group meetings, and corporate workshops. He is the author of several advanced Flash books, “Macromedia Flash Advanced Visual QuickPro Guide” for versions 5, MX, MX2004, and 8. He has written several Flash articles for MacWorld and for SBS Digital Design.

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Inhoudsopgave

Getting Started

1.Getting Acquainted
2.Creating Graphics and Text
3. Creating and Editing Symbols
4. Animating Symbols
5. Advanced Motion Tweening
6. Animating Shapes and Using Masks
7. Natural and Character Animation
8. Creating Interactive Navigation
9. Working with Sound and Video
10. Publishing

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        Adobe Animate CC Classroom in a Book (2017 Release)