Revel Access Code for Starting Out with C++ from Control Structures Through Objects
Onbekend Engels 2000 10e druk 9780136679608Samenvatting
A clear and student-friendly way to teach the fundamentals of C++ . Revel ® for Starting Out with C++: From Control Structures through Objects allows students to learn essential programming concepts and practice coding in one continuous experience. More than a digital textbook, Revel delivers an engaging blend of author content, code exercises, and scored assessment. Using his hallmark accessible, step-by-step presentation, author Tony Gaddis covers control structures, functions, arrays, and pointers before objects and classes. Every chapter includes clear and easy-to-read code listings, concise and practical real-world examples, focused explanations, and an abundance of exercises. By combining Tony Gaddis’ signature, student-friendly approach to teaching programming fundamentals with a dynamic reading experience, Revel empowers students to actively participate in learning. The 10th Edition includes improvements and updates to reflect the latest modern C++ language features, including tuples, lambdas, and new syntactic constructs such as the if statement with initialization.
NOTE: Revel is a fully digital delivery of Pearson content. This ISBN is for the standalone Revel access card. In addition to this access card, you will need a course invite link, provided by your instructor, to register for and use Revel.
Specificaties
Lezersrecensies
Inhoudsopgave
- Introduction to Computers and Programming
- Introduction to C++
- Expressions and Interactivity
- Making Decisions
- Loops and Files
- Functions
- Arrays and Vectors
- Searching and Sorting Arrays
- Pointers
- Characters, C-Strings, and More about the string Class
- Structured Data
- Advanced File Operations
- Introduction to Classes
- More about Classes
- Inheritance, Polymorphism, and Virtual Functions
- Exceptions and Templates
- The Standard Template Library
- Linked Lists
- Stacks and Queues
- Recursion
- Binary Trees
Appendix A: The ASCII Character Set
Appendix B: Operator Precedence and Associativity
Quick References
Online: The following appendices are available at www.pearsonhighered.com/gaddis
Appendix C: Introduction to Flowcharting
Appendix D: Using UML in Class Design
Appendix E: Namespaces
Appendix F: Passing Command Line Arguments
Appendix G: Binary Numbers and Bitwise Operations
Appendix H: STL Algorithms
Appendix I: Multi-Source File Programs
Appendix J: Stream Member Functions for Formatting
Appendix K: Unions
Appendix L: Answers to Checkpoints
Case Study 1: String Manipulation
Case Study 2: High Adventure Travel Agency–Part 1
Case Study 3: Loan Amortization
Case Study 4: Creating a String Class
Case Study 5: High Adventure Travel Agency–Part 2
Case Study 6: High Adventure Travel Agency–Part 3
Case Study 7: Intersection of Sets
Case Study 8: Sales Commission
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