Game Character Modeling and Animation with 3ds Max
Paperback Engels 2007 1e druk 9780240809786Samenvatting
Create great game art without having to learn any programming!
With 'Game Character Modeling and Animation with 3ds Max' you'll learn not only a state-of-the-art 3D program, but also a modeling production pipeline for the next generation of video game engines. You'll work through a single, clearly structured project to create a 3D character that can be played in most real-time 3D game engines with specific focus on the Unreal engine.
You'll also discover spline modeling, the new pipeline for real-time asset creation, to create a low-detail model that can be refined and given greater detail with ease.
The companion DVD-ROM is packed with the 3ds Max project files that help guide your character creation through every step.
Specificaties
Lezersrecensies
Inhoudsopgave
Modeling 3D Character modeling
The Unwrap
Photo-Realistic Map Making
Model Motion
Exportation
Animation
Appendix A: The Max Setup
Appendix B
Index
Anderen die dit boek kochten, kochten ook
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan