Game Character Modeling and Animation with 3ds Max

Paperback Engels 2007 1e druk 9780240809786
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Create great game art without having to learn any programming!

With 'Game Character Modeling and Animation with 3ds Max' you'll learn not only a state-of-the-art 3D program, but also a modeling production pipeline for the next generation of video game engines. You'll work through a single, clearly structured project to create a 3D character that can be played in most real-time 3D game engines with specific focus on the Unreal engine.

You'll also discover spline modeling, the new pipeline for real-time asset creation, to create a low-detail model that can be refined and given greater detail with ease.

The companion DVD-ROM is packed with the 3ds Max project files that help guide your character creation through every step.

Specificaties

ISBN13:9780240809786
Taal:Engels
Bindwijze:paperback
Aantal pagina's:347
Uitgever:Focal Press
Druk:1
Hoofdrubriek:IT-management / ICT

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Inhoudsopgave

What it takes to make a 3D character
Modeling 3D Character modeling
The Unwrap
Photo-Realistic Map Making
Model Motion
Exportation
Animation

Appendix A: The Max Setup
Appendix B

Index

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        Game Character Modeling and Animation with 3ds Max