Steve Freeman is an independent consultant specialising in the Agile delivery of software.
Meer over de auteursGrowing Object-Oriented Software, Guided by Tests
Paperback Engels 2010 9780321503626Samenvatting
Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and "grow" software that is coherent, reliable, and maintainable.
Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you'll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD-from integrating TDD into your processes to testing your most difficult features. Coverage includes
- Implementing TDD effectively: getting started, and maintaining your momentum throughout the project
- Creating cleaner, more expressive, more sustainable code
- Using tests to stay relentlessly focused on sustaining quality
- Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project
- Using Mock Objects to guide object-oriented designs
- Succeeding where TDD is difficult: managing complex test data,and testing Persistence and concurrency
Specificaties
Lezersrecensies
Over Nat Pryce
Inhoudsopgave
Preface
Acknowledgments
About the Authors
PART 1: INTRODUCTION
1. What Is the Point of Test-Driven Development?
2. Test-Driven Development with Objects
3. An Introduction to the Tools
PART 2: THE PROCESS OF TEST-DRIVEN DEVELOPMENT
4. Kick-Starting the Test-Driven Cycle
5. Maintaining the Test-Driven Cycle
6. Object-Oriented Style
7. Achieving Object-Oriented Design
8. Building on Third-Party Code
PART 3: A WORKED EXAMPLE
9. Commissioning an Auction Sniper
10. The Walking Skeleton
11. Passing the First Test
12. Getting Ready to Bid
13. The Sniper Makes a Bid
14. The Sniper Wins the Auction
15. Towards a Real User Interface
16. Sniping for Multiple Items
17. Teasing Apart Main
18. Filling In the Details
19. Handling Failure
PART 4: SUSTAINABLE TEST-DRIVEN DEVELOPMENT
20. Listening to the Tests
21. Test Readability
22. Constructing Complex Test Data
23. Test Diagnostics
24. Test Flexibility
PART 5: ADVANCED TOPICS
25. Testing Persistence
26. Unit Testing and Threads
27. Testing Asynchronous Code
Afterword: A Brief History of Mock Objects
Appendix A: jMock2 Cheat Sheet
Appendix B: Writing a Hamcrest Matcher
Bibliography
Index
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