,

Game Usability

Advice from the Experts for Advancing UX Strategy and Practice in Videogames

Paperback Engels 2022 2e druk 9780367619923
€ 75,83
Levertijd ongeveer 8 werkdagen
Gratis verzonden

Samenvatting

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.

The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on:

Accessibility

Mobile Game Usability

Data Science

Virtual and Augmented Reality

Esports

This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

Specificaties

ISBN13:9780367619923
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:438
Uitgever:Taylor & Francis Ltd
Druk:2

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Inhoudsopgave

1. Introduction: What’s New in This Edition, How to Read This Book. 2. Advancing Game UX Maturity. 3. Usability and Game Feel. 4. Games Research Evolution at Microsoft. 5. Try One Yourself: A Guide to Running a Practice User Study. 6. Heuristic UX Evaluation in Games. 7. Let the Game Tester Do the Talking: Think Aloud and Interviewing to Learn About the Game Experience. 8. How Bias Affects Games – And What You Can Do About It. 9. Working with Game Analysts and Data Scientists. 10. Physiological Measures for Game Evaluation. 11. Integrating UX Practices into the Production Pipeline. 12. Trust & Safety and Fair Play in Video Games: Intentionally Designing Positive Communities. 13. Accessibility Then and Now - History, Myths, Considerations and Tools. 14. Reframing Inclusion: The Case for Allyship. 15. Mobile Game Usability: Design and Research. 16. Designing for "Everyone": The Triumph of Casual Mechanics. 17. The Design of Virtual and Augmented Realities. 18. The Esports Experience: Fan, Player, and Beyond. 19.(Re)Discovering the Rich History of Game User Research: An 'Undisciplined' Approach. 20. How to Keep Up with What’s Happening and Last Comments.

Managementboek Top 100

€ 75,83
Levertijd ongeveer 8 werkdagen
Gratis verzonden

Rubrieken

    Personen

      Trefwoorden

        Artikelen

          Game Usability