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Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous editions, the book addresses practical issues, provides accessible techniques, and offers straightforward implementations.

Specificaties

ISBN13:9780443135125
Taal:Engels
Bindwijze:Paperback

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Inhoudsopgave

1. Introduction<br>2. Technical Background<br>3. Interpolating Values<br>4. Three-Dimensional Shape Interpolation<br>5. Forward Kinematics<br>6. Motion Capture<br>7. Physically Based Animation<br>8. Fluids<br>9. Modeling and Animating Human Figures<br>10. Facial Animation<br>11. Behavioral Animation<br>12. Special Models for Animation<br>13. The Future of Animation

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        Computer Animation