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ActionScript 3.0 Bible 2nd Edition

Paperback Engels 2010 2e druk 9780470525234
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VOORDEEL - 66% korting

Samenvatting

Master ActionScript 3.0 and the cutting edge of the Flash Platform

If you want to build interactive applications on the desktop, in the browser, or on mobile devices, this is the place to start. The 'ActionScript 3.0 Bible' guides you through the whole ecosystem of the Flash Platform: ActionScript 3.0 language and syntax, object-oriented programming, error handling and debugging techniques, and every part of the expansive Flash Player 10.1 API.

Packed with interactive examples and comprehensive coverage of the latest features, the ActionScript 3.0 Bible is all you need.
- Massively updated and revised
- Program for mobile devices including iPhone, Palm WebOS, Android 2.0
- Learn AS3 for use in Flash Professional CS5, Flash Builder 4, Flex 4, and AIR 2
- Use the speedy new Vector class
- Display print-quality text with the Flash Text Engine and Text Layout Framework
- Learn 3D math and program your own 3D engine with AS3
- Write and run powerful pixel shaders with Pixel Bender
- Synthesize and analyze sound digitally
- Display, analyze, and capture audio and video

Specificaties

ISBN13:9780470525234
Taal:Engels
Bindwijze:paperback
Aantal pagina's:953
Druk:2
Hoofdrubriek:IT-management / ICT

Lezersrecensies

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Inhoudsopgave

Introduction.

Part 1: ActionScript 3.0 Language Basics.
1. Introducing ActionScript 3.0.
2. ActionScript 3.0 Language Basics.
3. Functions and Methods.
4. Object Oriented Programming.
5. Validating Your Program.

Part 2: Core ActionScript 3.0 Data Types.
6. Text, Strings, and Characters.
7. Numbers, Math, and Dates.
8. Arrays.
9. Vectors.
10. Objects and Dictionaries.
11. XML and E4X.
12. Regular Expressions.
13. Binary Data and ByteArrays.

Part 3: The Display List.
14. Visual Programming with the Display List.
15. Working in Three Dimensions.
16. Working with DisplayObjects in Flash Professional.
17. Text, Styles, and Fonts.
18. Advanced Text Layout.
19. Printing.

Part 4: Event-Driven Programming.
20. Events and the Event Flow.
21. Interactivity with the Mouse and Keyboard.
22. Timers and Time-Driven Programming.
23. Multitouch and Accelerometer Input.

Part 5: Error Handling.
24. Errors and Exceptions.
25. Using the AVM2 Debugger.
26. Making Your Application Fault-Tolerant. .

Part 6: External Data.
27. Networking Basics and Flash Player Security.
28. Communicating with Remote Services.
29. Storing and Sending Data with SharedObject.
30. File Access.

Part 7: Sound and Video.
31. Playing and Generating Sound.
32. Playing Video.
33. Capturing Sound and Video.

Part 8: Graphics Programming and Animation.
34. Geometric and Color Transformations.
35. Programming Vector Graphics.
36. Programming Bitmap Graphics.
37. Applying Filters.
38. Writing Shaders with Pixel Bender.
39. Scripting Animation.
40. Advanced 3D.

Part 9: Flash in Context.
41. Globalization, Accessibility, and Color Correction.
42. Deploying Flash on the Web.
43. Interfacing with JavaScript.
44. Local Connections between Flash Applications.

Index.

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        ActionScript 3.0 Bible 2nd Edition