Exploring Computing Studies

Paperback Engels 2001 9780521787147
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Exploring Computing Studies is written to meet the IT requirements of New South Wales schools. It contains practical, accessible and comprehensive coverage of the revised NSW Years 9 and 10 Computing Studies syllabus. The clear explanations are accompanied by numerous exercises and assignments to challenge all students and outcomes for each chapter are addressed to provide a solid foundation for HSC. The text is accompanied by a Teacher's CD-ROM which comes with TestMaker software and many more exercises, crosswords and assignments.

Specificaties

ISBN13:9780521787147
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:332

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Inhoudsopgave

Introduction; 1. Word processing skills: 1.1. Word processing basics; 1.2. Working with a word processor; 1.3. Safety and computers; 1.4. Care of computer equipment; 1.5. Working with computers; 1.6. Computer viruses; 1.7. Project 1 - Computer safety; 1.8. Project 2 - Ergonomics; 2. Systems: 2.1. Introduction to systems; 2.2. Processing systems; 2.3. Subsystems; 2.4. Computer systems; 2.5. Project 1 - Computer systems; 2.6. Project 2 - Writing a report; 3. The database: 3.1. Database basics; 3.2. Database structure; 3.3. Creating a database; 3.4. Using a database; 3.5. Case study; 3.6. Project 1 - Collecting data; 3.7. Project 2 - Organising data; 4. People and computers: 4.1. Computer users; 4.2. Case study; 4.3. Computer personnel; 4.4. Case study; 4.5. Computer systems and people; 4.6. Case study; 4.7. The effects of computers on people; 4.8. Case study; 4.9. Project 1 - Using the Internet; 4.10. Project 2 - Research on computer-related jobs; 5. Data and information: 5.1. What is data?; 5.2. Data representation; 5.3. Data storage; 5.4. Data transfer; 5.5. Interfaces and protocols; 5.6. Data media; 5.7. Project 1 - Data types; 5.8. Project 2 - Manipulating data; 6. Computer hardware: 6.1. Hardware classification; 6.2. Input hardware; 6.3. Output hardware; 6.4. Input-output hardware; 6.5. Storage devices; 6.6. Processing hardware; 6.7. Hardware problems; 6.8. Project 1 - The keyboard; 6.9. Project 2 - Hardware configurations; 7. Computer software: 7.1. What is software?; 7.2. Systems software; 7.3. Applications software; 7.4. Purchasing software; 7.5. Software problems; 7.6. Case study; 7.7. Project 1 - Copyright laws; 7.8. Project 2 - Intellectual property rights; 8. Computer solutions: 8.1. Solving problems; 8.2. Defining the problem; 8.3. Designing a solution; 8.4. Control structures; 8.5. Implementing a solution; 8.6. Testing and reporting the solution; 8.7. Project 1 - Web solutions; 8.8. Project 2 - OOP languages; 9. Spreadsheets: 9.1. Spreadsheet basics; 9.2. Spreadsheet structure; 9.3. Creating a spreadsheet; 9.4. Using a spreadsheet; 9.5. Project 1 - Budget using a spreadsheet; 9.6. Project 2 - Designing a spreadsheet; 10. Information systems: 10.1. Systems representation; 10.2. Hardware requirements; 10.3. Software requirements; 10.4. Data; 10.5. Applications; 10.6. Case study; 10.7. People; 10.8. Project 1 - Computers and the Internet; 10.9. Project 2 - Using the Internet; 11. Communication systems: 11.1. Systems representation; 11.2. Communications hardware; 11.3. Communications software; 11.4. Data; 11.5. Applications; 11.6. Case study; 11.7. People; 11.8. Project 1 - Learning HTML (A practical project); 11.9. Project 2 - Setting up a website; 12. Graphics systems: 12.1. Systems representation; 12.2. Graphics hardware; 12.3. Graphics software; 12.4. Data; 12.5. Graphics applications; 12.6. People; 12.7. Project 1 - Data compression; 12.8. Project 2 - Graphics on the Web; 13. Modelling and simulation systems: 13.1. Systems representation; 13.2. Hardware; 13.3. Software; 13.4. Data; 13.5. Applications; 13.6. People; 13.7. Case study; 13.8. Case study; 13.9. Project 1 - Modelling the sorting of data; 13.10. Project 2 - Modelling 'three-dimensional worlds'; 14. Monitoring and control systems: 14.1. Systems representation; 14.2. Hardware; 14.3. Software; 14.4. Applications; 14.5. Data; 14.6. People; 14.7. Case study; 14.8. Project 1 - Software control; 14.9. Project 2 - Electronic mail; 15. Intelligent systems: 15.1. Systems representation; 15.2. Hardware; 15.3. Software; 15.4. Data; 15.5. Applications; 15.6. Case study; 15.7. People; 15.8. Case study; 15.9. Project 1 - Robotics; 15.10. Project 2 - Artificial intelligence; Glossary; Index.

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