Learning iPhone Programming

From Xcode to App Store

Paperback Engels 2010 1e druk 9780596806439
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Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store.

Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, 'Learning iPhone Programming' will give you a head start on building market-ready iPhone apps.

- Start using Xcode right away, and learn how to work with Interface Builder
- Take advantage of model-view-controller (MVC) architecture with Objective-C
- Build a data-entry interface, and learn how to parse and store the data you receive
- Solve typical problems while building a variety of challenging sample apps
- Understand the demands and details of App Store and ad hoc distribution
- Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera
- Integrate your app with iPhone's preference pane, media playback, and more

Specificaties

ISBN13:9780596806439
Taal:Engels
Bindwijze:paperback
Aantal pagina's:356
Uitgever:O'Reilly
Druk:1
Hoofdrubriek:IT-management / ICT

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Over Alasdair Allan

Alasdair Allan is a senior research fellow in Astronomy at the University of Exeter. As part of his work there he is building a distributed peer-to-peer network of telescopes which, acting autonomously, will reactively schedule observations of time-critical events. On the side, Alasdair runs a small technology consulting business writing bespoke software and building open hardware, and is currently developing a series of iPhone applications to monitor and manage cloud based services and distributed sensor networks.

Andere boeken door Alasdair Allan

Inhoudsopgave

Preface

1. Why go native?
2. Becoming a developer
3. Your first iPhone App
4. Coding in Objective-C
5. Table-view-Based Applications
6. Other view controllers
7. Connecting to the network
8. Handling Data
9. Distributing your application
10. Using sensors
11. Geolocation and Mapping
12. Integrating tour application
13. Other native platforms
14. Going further

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