Virtual Reality Usability Design
Gebonden Engels 2022 1e druk 9781032198699Samenvatting
1. Provides a toolkit of templates for common VR interactions, as well as practical advice on when to use
them and how to tailor them for specific use cases;
2. Includes case studies detailing the practical application of interaction theory discussed in each chapter;
3. Presents tables of guidelines for practicing VR developers, for reference during software development;
4. Covers procedures for Interface Evaluation – formulas and testing methodologies to ensure that VR
interfaces are effective, efficient, engaging, error-tolerant, and easy to learn;
5. Non-linear organisation - chapters of the book on different concepts can be read to gain knowledge
on a single topic, without requiring other chapters to be read beforehand;
6. Includes ancillaries - PowerPoint slides, 3D models, videos, and a teacher’s guide
Specificaties
Lezersrecensies
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan

