Screen Tourism and Affective Landscapes
The Real, the Virtual, and the Cinematic
Gebonden Engels 2022 1e druk 9781032355955Samenvatting
This book explores ways in which screen-based storyworlds transfix, transform, and transport us imaginatively, physically, and virtually to the places they depict or film. Topics include fantasy quests in computer games, celebrity walking tours, dark tourism sites, Hobbiton as theme park, surf movies, and social gangs of Disneyland.
How physical, virtual, and imagined locations create a sense of place through their immediate experience or visitation is undergoing a revolution in technology, travel modes, and tourism behaviour. This edited collection explores the rapidly evolving field of screen tourism and the affective impact of landscape, with provocative questions and investigations of social groups, fan culture, new technology, and the wider changing trends in screen tourism. We provide critical examples of affective landscapes across a wide range of mediums (from the big screen to the small screen) and locations.
This book will appeal to students and scholars in film and tourism, as well as geography, design, media and communication studies, game studies, and digital humanities.
Specificaties
Lezersrecensies
Inhoudsopgave
List of Contributors
Acknowledgements
- Introduction
- Screen Tourism: Marketing the Moods and Myths of Magic Places
- Windshield Tourism Goes Viral: On YouTube Scenic Drive Videos of U.S. National Parks
- "Forever Bali": Surf Tourism and Morning of the Earth (1972)
- Locating Fellini: Affect, Cinecittà, and the Cinematic Pilgrimage
- Walking in Cary Grant’s Footsteps: The Looking for Archie Walking Tour
- Vancouver Unmoored: Hollywood North as a Site of Spectres
- Always The Desert – Creating Affective Landscapes in Breaking Bad
- Nordic Noir and Miserable Landscape Tourism
- Serial Killer Cinema and Dark Tourism: The Affective Contours of Genre and Place
- Down the Rabbit Hole: Disneyland Gangs, Affective Spaces, and Covid-19
- Immersive Worlds and Sites of Participatory Culture: The Evolution of Screen Tourism and Theme Parks
- Hobbiton 2.0, 20 years On: Authenticity and Immersive Themed Space
- Swords, Sandals, and Selfies: Videogame-Induced Tourism
Index
Rubrieken
- advisering
- algemeen management
- coaching en trainen
- communicatie en media
- economie
- financieel management
- inkoop en logistiek
- internet en social media
- it-management / ict
- juridisch
- leiderschap
- marketing
- mens en maatschappij
- non-profit
- ondernemen
- organisatiekunde
- personal finance
- personeelsmanagement
- persoonlijke effectiviteit
- projectmanagement
- psychologie
- reclame en verkoop
- strategisch management
- verandermanagement
- werk en loopbaan
