Creating High-Quality Vegetation for Games

Gebonden Engels 2025 1e druk 9781032794808
€ 211,13
Levertijd ± 11 werkdagen
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This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.

Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.

This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.

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Inhoudsopgave

Chapter 1 Introduction, Chapter 2 Planning and Gathering References, Chapter 3 Creating Ground Cover, Chapter 4 Setting up in Unreal Engine, Chapter 5 Photogrammetry Explained, Chapter 6 Creating a Tree Procedurally, Chapter 7 Setting up a Wind Material, Chapter 8 Building a Scene

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€ 211,13
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          Creating High-Quality Vegetation for Games