Soviet Narratology and Spatial Story Design

The Unintentional Storyteller

Gebonden Engels 2025 1e druk 9781032894812
€ 257,76
Levertijd ± 11 werkdagen
Gratis verzonden

Samenvatting

Based on Soviet narratology, this book offers a genealogy of spatial, user-centric story design and its current applications, situating spatial story design as medium sui generis that evolved as a counternarrative to agonal games on the one hand, and in distinction to linear narrative such as classical novels and cinema on the other hand.

Following a discussion of Russian Formalism that relativized the notion of authorial intention and emphasized the primacy of structure, the analysis considers the works of Mikhail Bakhtin, who laid out the groundwork for a chronotopical–spatial analysis of literature that contributes to a grammar of user-generated narrative, as well as the works of Juri Lotman and the Tartu-Moscow Semiotic School. The author shows how these works have been influential through the works’ topological semantics that provide a vocabulary for literary analysis and practical tools for spatial story design to predict–to some extent–user behavior; and through the semiotic study of text, culminating in a cybernetical method of systems thinking that allows for process control of user-generated spaces. She demonstrates that cybernetical research in the United States contributed to the development of agonal (shooter) games, while cybernetical research in the Soviet Union had a massive influence on role-playing games, and consequently interactive storytelling and spatial story design.

Delineating how Soviet narratology had a formative–yet somehow unnamed–influence on the development of structuralist and post-structuralist narrative theory, this book will be an essential read for academics and artists in performance art, game design, interactive storytelling, narratology, philosophy, but also AI research, and human-machine interaction.

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Inhoudsopgave

Introduction

PART I

1. The Birth of Interactive Narrative from the Spirit of Role-Playing Games

2. Game Over

3. Imaginary Spaces

4. Embodied Action

5. Cybernetics: The Convergence of Control

PART II

6. Dangerous Contradictions–Lotman and Marx

7. Soviet Semiotics of Play

8. The User as a Cultural Construction

9. Permanent Explosions

PART III

10. Applications of Soviet Narratology for Interactive Storytelling

11. Conclusion: The Future of Unintentional Storytelling

Index

Managementboek Top 100

€ 257,76
Levertijd ongeveer 11 werkdagen
Gratis verzonden

Rubrieken

Producten

    Auteurs

      Trefwoorden

        Artikelen

          Soviet Narratology and Spatial Story Design