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Video Game Law

Everything you need to know about Legal and Business Issues in the Game Industry

Gebonden Engels 2026 2e druk 9781032911199
€ 122,43
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Video Game Law is aimed at game developers and industry professionals who want to better understand the game industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, large-scale piracy, and even cybersecurity breaches. Not every video game company has the financial resources to retain in-house legal counsel, which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios the industry faces. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought-after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. Key Features of This Updated New Edition:Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademarks, trade secrets, and other protections that apply to video games, and how each can be employed to protect a company’s unique and valuable IPExplores cutting-edge legal issues that affect the gaming industry, including artificial intelligence (AI), gambling, virtual currency, privacy laws, collective bargaining agreements, the Digital Millennium Copyright Act (DMCA), tax incentives, and relevant piracy lawsIncludes an overview of industry agreements, negotiation strategy, and legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolvingOffers illustrative examples and legal concepts from the video game industry in every chapter

Specificaties

ISBN13:9781032911199
Trefwoorden:Video, business
Taal:Engels
Bindwijze:gebonden
Aantal pagina's:344
Druk:2
Verschijningsdatum:15-9-2026
Hoofdrubriek:Juridisch

Lezersrecensies

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Inhoudsopgave

1 – Press Start: Getting Started in the Game Industry

2 – Protecting the Loot: The Importance of Intellectual Property in Video Games

3 – The Final Boss is Legal: AI, Games, and the Battle for Copyright, Contracts & Control

4 – Before You Press “Accept”: Understanding Game Industry Contracts

5 – Finding the Win Condition: Negotiating Key Game Agreements

6 – From Launch Trailer to Live Ops: Advertising and Games

7 – Building the Party: Engaging Talent in Games

8 – The Hidden Stats: Data Strategy, Privacy, and Security

9 – Rated for Play: Video Game Ratings

10 – Critical Hits and Critical Losses: Gambling in Games

11 – Gold, Gear and Governance: Regulating Virtual Wealth

12 – Achievement Unlocked: Leveling Up with Video Game Incentives

13 – Speedrunning Failure: How to Make a Bad Licensed Game

14 – Hypothetical Levels: Welcome to Tortious Games

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          Video Game Law