UX for Business

How to Design Valuable Digital Companies

Paperback Engels 2023 1e druk 9781098110598
€ 57,87
Levertijd ± 16 werkdagen
Gratis verzonden

Samenvatting

Many UX designers are surprised to learn that much of the job isn't about drawing things. It's about knowing what to draw and how to convince people to build it. Whether you're a one-person design team making products from scratch or a C-level product leader managing many products and strategies, UX for Business is your missing guide to real-world business design.

You'll not only learn how to think about design as a professional but also discover how design can move the needle for your entire company. Author Joel Marsh helps you understand stakeholders, business models, the process of designing valuable solutions, dangerous choices that can ruin a product, and how to gain the attention your work deserves. You'll also explore the principles of designing common types of digital products and services, from portfolio sites to social networks to ecosystems.

With this book, you'll learn:
- How to design the right things by understanding value, diagnostics, and probability
- How to conduct UX research and analysis without the luxury of time or money
- The most important aspects of common digital business models
- Methods for getting things done under less-than-ideal circumstances
- How to avoid common pitfalls caused by inexperience

Lezersrecensies

Wees de eerste die een lezersrecensie schrijft!

Inhoudsopgave

Preface
1. Will You Risk It?
2. How Did We Get Here?
3. “Everybody Has a Plan Until They Get Punched in the Face”—Mike Tyson
4. OK, Cut to the Chase: What’s the Secret?(How This Book Is Organized)
5. Wait, Go Back. What Was That About Money?
6. Why Should You Believe Anything I Write?

The What
The Right Thing
1. How Do You Know You’re Designing the Right Thing?
2. UX Is a Process: Humans Are the Constant
3. UX Is a Process: Business Is Always Different
4. The VDP Framework for UX in Real Life

Value
1. V = Value
2. User Needs + Business Needs = Value
3. Value Is User First, Business Second, and Always Both
4. OK, but Seriously, What Is a Business Model?
5. Value for the User, Not Lingo for the UX People
6. Efficiency: Do More with Less
7. Entertainment: Good Feelings
8. Value for the Business: Efficiency
9. Value for the Business: How Does It Grow?
10. Great. So, What Are You Making?
11. Let the Business Model Guide You
12. Value Summary

Diagnosis
1. “We Tried That; It Didn’t Work”
2. Allow Me to Introduce Diagnostic Design
3. Imagine a Doctor
4. Now Imagine Like  a Doctor
5. Take a History: Context Is Everything
6. Ask Basic Questions First: Who, What, When, Where, Why
7. Identify Symptoms
8. How Do Symptoms Change Over Time?
9. Make a List of Symptoms
10. Find Clusters of Symptoms
11. Formulate the Problem
12. Test to Confirm (Ideally, with Real Users)
13. Hypothesis + Positive Test Result = Diagnosis
14. You Are the Doctor; Your Designs Are the Patients
15. Diagnostic Design Comes with a Lot of Big Benefits
16. Diagnostic Design Is Battle-Tested
17. On a Personal Note...
18. Diagnostic Design, in Summary

Probability
1. Don’t Be Lucky; Be Smart
2. All Things Being Equal, What Will a User Click?
3. Probability Intuition: You Can’t Do the Second Thing Before You Do the First Thing
4. Effort and Time Both Work This Way
5. Incentives (Motivations) Also Work This Way!
6. “Yeah, but Who Would Do That?”
7. UX Is a Numbers Game
8. Data + Understanding Probability = Insights
9. More Users, More Predictable
10. Probability Is How We Optimize
11. Design Is Redesign: Your Second Try Is Often Luckier Than the First
12. There Is a Lifetime of Nuance to This
13. Probabilistic Design, in Summary
Afgekapt op 63 regels

Managementboek Top 100

€ 57,87
Levertijd ongeveer 16 werkdagen
Gratis verzonden

Rubrieken

Producten

    Auteurs

      Trefwoorden

        Artikelen

          UX for Business