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Visual Teams

Graphic Tools for Commitment, Innovation, and High Performance

Paperback Engels 2011 9781118077436
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Graphic tools and visual solutions for team building and development
Visual Teams uses visual tools and methods to help teams both face–to–face and virtual reach high performance in today′s work environment. As teams become more and more global and distributed, visualization provides an important channel of communication one that opens up the group′s mind to improving work systems and processes by understanding relationships, interconnections, and big picture contexts.
Visual Teams shares best practices and uses visualization as a power tool for process improvement by providing teams with a common language for high performance. The book:

-Explores how any kind of team can draw on the principles and practices of creative design teams in the software, architectural, engineering, and information design professions

-Introduces the Drexler/Sibbet Team Performance Model and related tools a system used throughout companies such as Nike, Genentech, Becton Dickinson, Chevron, and others

Visual Teams presents a comprehensive framework, best practices, and unique visual tools for becoming an innovative, high–performance team.


Aantal pagina's:320


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Zeer goed Goed Voldoende Matig Slecht

Over David Sibbet

David Sibbet is met zijn bedrijf The Grove Consultants International sinds de jaren zeventig actief op het gebied van visueel faciliteren. Hij is een goeroe op het terrein van visual thinking.

Andere boeken door David Sibbet


<i>Imagining Better Results for Teams xi</i>

<b>I. What Is a Visual Team?</b>
<i>Using Graphics Across the Whole Workflow 1</i>
1. Working Like Designers / <i>Why Visual Teams Get Results 3</i>
2. Why Be a Visual Team? / <i>The Case for Collaboration 15</i>
3. A Graphic User Interface for Teams / <i>The Drexler/ Sibbet Team Performance Model 29</i>

<b>II. Leading Visual Teams</b>
<i>Seeing the BIG Picture 55</i>
4. So You′ve Just Been Promoted / <i>Understanding Team Leadership 57</i>
5. Managing Four Flows of Activity / <i>Attention, Energy, Information, &amp; Operations 73</i>
6. Supporting Innovation / <i>Providing Visual Tools 83</i>

<b>III. Visual Team Startup</b>
<i>Creating Trust, Focus, &amp; Commitment 93</i>
7. Visualizing Purpose / <i>Orienting to Your Mission 95</i>
8. Seeing Yourself As a Team / <i>Developing Trust 107</i>
9. Clarifying Goals / <i>Using the Graphic Gameplan 117</i>
10. Consensus or Command? / <i>Deciding Commitments 131</i>

<b>IV. Sustaining Results</b>
<i>Innovating for High Performance 149</i>
11. Graphics &amp; Project Management / <i>Implementation You Can Literally See 151</i>
12. Visualizing &amp; Innovating / <i>Understanding High Performance 159</i>
13. Assessments, Dialogues, &amp; Sharing Rallies / <i>The Importance of Learning &amp; Renewal 171</i>

<b>V. Growing a Visual Team Culture</b>
<i>Thinking BIG About Opportunities 183</i>
14. Introducing Visual Teams / <i>Communicating Benefits</i> <i>185</i>
15. Developing Visual Team Skills / <i>Learning Tips &amp; Tools 193</i>
16. Shared Visual Language / <i>Toward an Operating System for Visual Teams 201</i>

<b>VI. New Technology Tools</b>
<i>A Revolution in Visual Collaboration 219</i>
17. Visual Tools Come of Age / <i>Experiencing High Performance at the Institute for the Future 221</i>
18. Graphics for Distributed Teams / <i>Web &amp; Teleconferences 231</i>
19. Team Rooms &amp; the Net / <i>Physical Places or Virtual Spaces? 241</i>
20. Mobile Technology / <i>Reshaping Tomorrow′s Teams 249</i>

<b>VII. Links, Tools, &amp; Other Resources 263</b>
21. Websites &amp; Bibliography 265
Appendix 273
<i>Jack R. Gibb′s Original Research 273</i>
<i>Summary of Arthur M. Young′s Theory of Process 274</i>
Index <i>277</i>

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