


Chris Totten is a Washington, DC–based game designer, writer, and professor. He teaches character development, 3D modeling, and animation for games.
Meer over Chris TottenGame Character Creation with Blender and Unity
Paperback Engels 2012 1e druk 9781118172728Samenvatting
Create realistic game characters powered by your imagination
If you're a do-it-yourself game designer, you'll want to take advantage of Blender and Unity to build professional-quality game characters. With this guide, you first learn how to create realistic game assets using the power of Blender and then test how your characters work in Unity.
Game design expert Chris Totten walks you through each step, from modeling and sculpting to rigging and animating a character. Use the tutorial files accompanying the book to design a zombie game character, and then put it in action in a real-world game environment.
- Build a basic block character and then dive into more sophisticated modeling
- Pump up the appearance of your character using sculpting and textures
- Follow digital painting best practices and add colorful details to your model
- Create realistic movement by rigging your character for animation with an armature
- Explore how to make Unity and Blender work together by creating and importing finished game objects
- Bring your character into Unity and create your own video game
- Learn how to use Unity scripts to make your character animate properly
- Learn to model, texture, sculpt, rig, and animate a low-polygon video game character in Blender
- Import your low-poly Blender character into the Unity game engine and use JavaScript to create a zombie arcade shooter
Specificaties
Lezersrecensies
Inhoudsopgave
U kunt van deze inhoudsopgave een PDF downloaden
Introduction
1. Basic Game Art Concepts
-Game Design Workflows
-Creating Game Assets
-Understanding and Optimizing
-3D Game Art
-Working with Game Engines
-Scripting Happens
2. Blender Basics for Game Characters
-Working with Blender's Unique Features
-Working with Editor Arrangement and Types
-Navigating and Viewing 3D Space
-Creating and Manipulating Objects
-Using the Properties Editor
-Know Your Hotkeys
-Making a Simple Block Character
-Useful Techniques
3. Modeling the Character
-Working with Model Sheets
-Shaping the Torso for Low Polygon Count
-Extruding the Legs and Feet
-Making the Arms and Hands
-Separating Body Components to Create Clothing
-Creating the Head with Poly-by-Poly Modeling
-Carving Out Zombie Damage
4. Prepping for Zombie Details with UV Unwrapping
-The Uses of UV Layouts
-Drawing Seams
-Using Blender's UV/Image Editor
-Laying Out a UV Sheet
-Using Blender's Live Unwrap Functions
5. Sculpting for Normal Maps
-The Purpose of Sculpting
-Introducing the Multires Modifier
-Using Blender's Sculpting Interface
-Sculpting the Zombie in Blender
-Baking Normal Maps
6. Digital Painting Color Maps
-Understanding Digital Painting
-Preparing for Color Map Painting
-Digital Painting Best Practices
-Applying Your Color Map to the Zombie
7. Rigging for Realistic Movement
-Understanding Rigging
-Creating a Simple Armature
-Finishing the Armature with Constraints
-Linking the Armature and Zombie
8. Animating the Zombie
-Understanding and Planning Game Animation
-Using Blender's Animation System
-Creating an Idle Animation
-Creating a Walk Animation
-Creating a Chase Animation
-Creating a Run Animation
-Organizing Your Animations
9. Unity Engine Basics
-Understanding Unity's Logic and Interface
-Building a Whiteblock Level with Unity Primitives
-Creating and Editing Materials in Unity
-Organizing Assets with Unity Empties
10. Implementing Your Zombie in a Unity Game
-Importing Models into Unity
-Unity Scripting-A Crash Course
-Adding Interactivity to the Zombie
-Turning the First Person Controller into an FPS Hero
-Adding Other Gameplay Elements
-Wrapping Up
Index
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